lunes, 2 de septiembre de 2024
Unseen University Postcards - The Library (2)
sábado, 31 de agosto de 2024
Unseen University Postcards - The Library
viernes, 30 de agosto de 2024
Wurphle's Packed Lunch
A few days ago I managed to master the skills I needed to cast this beauty (with a little help from a bronze helm, I must admit). This means there are only 3 spells left I have never cast, and which in no long time must go down to 0. Yippee!!
What's it called? Wurphle's Packed Lunch (WPL in short)
What does it do? It creates a wizard's lunch sack, which is a wearable container that magically preserves food (and more convenient: body parts) from spoiling without the need to cure them (whether with a pickling stick or non-magical means). This makes a really useful spell, as most wizards move around a lot, harvesting eyes and hearts 'on the run', and they oftentimes go mouldy, sometimes even in mid-cast.
Where is it? It lately resurfaced inside the pages of a very sticky grimoire: The Olde Arte of Foode, in the Unseen University Library.
What does it require? This was a bit of a bugger, as components are really expensive and/or difficult to get: a hubland bear fur (I died once trying to get one of these...), a sapient pearwood seed, a wood riving, a large rhokshial crystal (this costs a small kingdom), a threaded needle and a knife. Except for needle and knife, all other components are consumed in the process. The spell also requires the focus of an octogram.
What skills do I need? animating, enchanting, whittling and binding. Requirements are pretty high, but nothing a mid-level wizard cannot muster. Perhaps the whittling is the most annoying one, even if you are a Silver Star.
Has it worked? A correct output should read something like this:
You prepare to cast Wurphle's Packed Lunch.> You hold out a sapient pearwood seed in front of you and force it to sprout with your mind, weaving its branches as they grow into a wooden frame.
miércoles, 28 de agosto de 2024
Doctor Kelleflump's Deadly Demon
What's it called? Doctor Kelleflump's Deadly Demon (in short, DKDD)
What does it do? It kills people, and is one of the best spells for doing this in the Disc. Technically speaking, it brings forth a demon that attacks your intended target (most of the time; a non trivial number of times, it attacks you). It only attacks one target at a time.
What does it require? A heart (consumed in the process). An optional and very handy extra is casting it while wearing a darkened silver amulet, which will protect you from (some) backfires and will eventually melt after a certain number of uses.
What skills do I need? Dancing, Cursing, Summoning, Abjuring, Banishing
Has it worked? You'll know if it didn't... A correct output will read something like this:
You trace out complex runes on the ground with your feet.You speak horrible names and blasphemous rites.
You order the gathering shadows to destroy the troll bodyguard.
Doctor Kelleflump's Deadly Demon - summon a demon to damage a single target.
Doctor Kelleflump's Deadly Demon is a first-order offensive spell that summons a demonic creature to attack its target.
martes, 27 de agosto de 2024
Unseen University Postcards - Octangle, Entrance to the Library
martes, 20 de agosto de 2024
Worstler's Advanced Metallurgical Glance
sábado, 17 de agosto de 2024
Books - Spells of Thee Moste Ceremonious Rite of AshkEnte
At the moment, I think there are only four spells that I haven't been able to cast yet. Two of them lie inside this grimoire, not so long ago rediscovered deep into the aisles of the Unseen University library. The are the famous spells for summoning Death itself! Their very specific purpose, the really expensive components consumed in the summoning, the requirement of many wizards with top-level skills for the casting, all conspire against any uses in the near future.
Still, I decided to go and take a look at the book. Here it goes:
miércoles, 7 de julio de 2010
Wonker's Wicked Wobble
What's it called? Wonker's Wicked Wobble (in short, WWW)
Has it worked? The proper output should read something like this:
You wobble from side to side and bring the malleability of gold to the forefront of your mind.
You draw on the floppiness of the rubber knife.
You weave a rubbery replica of the xxx from the strands of your thoughts.
You project an image of the model which floats above you.
The rubbery creation flies into the xxx's rubbery xxx, and with a 'Glup!', melds into it.
Help Information:
Very little is known about Wicked Wobble. Some sketchy notes for the spell were discovered when they found the deceased Wonker - well a rubber statue that resembled his university iconograph. Nasty things those magical backfires.
All that is known, is that the spell can be targetted on weapons (normally in the inventories of enemies) to alter their structure.
Example
cast Wonker's Wicked Wobble on hairpin in aquilo
sábado, 24 de abril de 2010
Von Hasselhoff's Skin Condition
What's it called? Von Hasselhoff’s Skin Condition (in short, VHSC)
What does it do? This is one of the necromancer spells. When cast on someone, it causes them a horrible skin disease that lowers their stats and gives some damage over time.
The spell doesn't cause much damage, but it can be annoying, as its effects take some time to pass. If the component (a whole human skin) didn't weigh so much, it would probably get a great deal more use than at present, when it is seldom seen except as an expedient for taskmastering some healing while on the way to other spells (like Wungles's).
Where is it? Part of the set of spells that torment the flesh and employ dead corpses as component source, it belongs to the Body Parts for the Advanced Student grimoire, at the Unseen University Library.
What does it require? A human skin, which is consumed in the process.
What skills do I need? Convoking, Healing, Charming, Binding
Has it worked? The proper output should read something like this:
You prepare to cast Von Hasselhoff's Skin Condition on xxx (target)
You roll the skin up and tear several holes into it.
You take the rolled up skin and slowly twist it until it begins to break and bleed.
You utter random magical-sounding gibberish from deep within your throat.
You stroke the skin gently then point at xxx.
A wave of darkness washes over xxx and after it passes you see xxx’s skin seem to twist around her/his body, tearing painfully away from the flesh and fat underneath and leaving horrible wounds in its wake.
Help Information
Von Hasselhoff's Skin Condition - Give the target a horrible skin condition.
Like so many inventions, Von Hasslehoff's spell was a failed result of another experiment. Attempting to cure acne actually resulted in this horrific skin disease that is painful and debilitating to the target. Von Hasselhoff died famous among necromancers, but still pimply.
miércoles, 17 de marzo de 2010
Transcendent Pneumatic Alleviator
What's it called? Transcendent Pneumatic Alleviator (in brief, TPA)
What does it do? This spell is such a staple fare for wizards it is almost needless to explain what it does. Nevertheless (just in case some newbie reader is around), TPA is your main magic protection spell, after the floating shield. The big brother (and more effective version) of Sorklin's Field of Protection, it will create a protective shield around you which will suck up hits until destroyed.
Four things of importance about it:
1) The number of hits it receives will make it change colour (giving you a clue of how much longer it is going to last). It starts with invisible, then dull red, bright red, wobbling orange anf flickering yellow. Once in the last stage it is almost broken, and some damage may pass through it even before it 'breaks'.
2) Even after it has been hit, if the damage stops, it will recover over time (say, a wobbling orange will go back to bright red, and so on). Nevetheless, a recovered shield will be weaker than before. Also, time acts against the shield: after a certain amount of it, the shield will break even without any damage.
3) The magic shield is meant to work as a 'backup' to the floating shield (EFF), allowing you offensive casts and some hits to pass the floater without disturbance. Once a floater is down, it will buy you pretty little time (depends against whom and how many you're fighting) to run away before breaking, so keep an eye on the 'breaking' message (There is a sudden white flash. Your magical shield has broken). It is a good idea to turn the line into a colour trigger, for easy glance in combat.
4) It can be cast on yourself and on others (in fact, it works great for others, dodge or parry/armour users, as they will get few hits using their defences, unlike wizards, and the few they get will be negated by TPA)
Where is it? As the idea behind it is making a shield out of almost thin air, it belongs inside the Invoakatyons in thee Mysterie of Wynd grimoire, at the Unseen University Library.
What does it require? A handful of ash and a shield, of some kind. The ash is consumed in the process. The shield has to be a 'real' one (i.e., one that you can 'hold') or the efficiency of the cast will be very low. It is good idea to get your hands on the lightest available (right now, medium leather).
What skills do I need? Evoking, Air, Chanting, Enchanting, Channeling
Has it worked? The proper output should read something like this:
You prepare to cast Transcendent Pneumatic Alleviator on xxx
You consider the function of a shield.
You send your thoughts probing into the air around xxx.
You recite a rumbling roll of rustling rhymes.
You lif the ash and scatter it around xxx.
You weave a magical impact shield around xxx.
With a noise that sounds like “Plink!”, everything around xxx flashes red for a moment.
Help Information:
Transcendent Pneumatic Alleviator - Magical Impact Shield.
martes, 9 de marzo de 2010
Turnwhistle's Effulgent Autiridescence
What does it do? Well, Turnwhistle's allows you to turn any item you want into the equivalent of a yellow stone ring (that is, an item that will give 'light' while worn at the cost of using some of your gps). It is a pretty straightforward thing. The 'light colour' of the transformed item will depend on what was the light the glass nugget had when the spell was cast (see below).
There isn't much use for the spell, as wizards tend to use magic for seeing in the dark (or permalights) and I doubt there's much of a demand for what amounts to customized yellow stone rings. Still, it is nice to have all sorts of spells.
The spell has an 'anti-matter' equivalent in Skeetbraskin's Fuliginous Perdition, which returns the items affected by it to their original, 'lightless' state.
Where is it? Being a part of the crafting business (in this case, light-object crafting), it belongs inside the Intermediate Artifact Magic, fourth ed. volume, at the Unseen University Library.
What does it require? the focus of an octogram, a lantern, a shimmering glass nugget and an item of clothing, armour or jewellery upon which to cast the spell. In the past, the nugget was consumed in the process, but I believe the one that dissapears now is the lantern...
What skills do I need? Divining, Convoking, Evoking, Binding
Has it worked? The proper output should read something like this:
You prepare to cast Turnwhistle's Effulgent Autiridescence on the xxx.
You light the lantern and turn the xxx meditatively in your fingers, noting how it reflects the light.
You turn the lantern carefully and place it into the heart of your shimmering glass nugget.
You reach into the heart of your shimmering glass nugget and draw out the essence of lantern light, letting it play around your fingers.
You wrap the xxx carefully in the essence of lantern light, braiding the colourful strands in a complex weave.
The xxx flashes through all of the rainbow's colours before settling into an aqua/vermilion/jade green glow, which sinks into its surface without a trace.
Notes:
When you wear the item, you get the following lines (change colour to appropiate one):
A jade green glow spreads out from your middle to envelop you.
Help Information:
sábado, 13 de febrero de 2010
Torqvald's Illusion Generatrix
What does it do? This is the top-notch Hoodwincker spell. After a successful cast, it will create a new spell (it has a weird name, the first part of it being your own name. One of mine's, for example, was Winswand's Zethir Huphiv), that needs to be designed and written by yourself after the cast. You are first informed of how many characters you can use (this depends on skills and background magic). Then you start text-editing. You can add colours and similar items. One you're done and saved, the spell appears in your head. Its size will very depending on number of characters (the more, the bigger), and it will use a combination of components that varies for each spell, but tends to incluse a pinch of ash and a bronze ring (not consumed).
The new spell is an 'illusion'. That means that when you cast it, the lines of text that you've written for it will appear to other people in the room as if they where 'natural' happenings. That makes it nice and fun for playing little pranks, like death messages, hp damage and fake stealing messages.
So, what's its use? Really, none at all. It's just a toy spell, played for fun (arguably, *the* best toy spell, as it allows you to create your own personal illusion spells). I can hardly think ways to make it useful, but there may be some in pkdom, as it is fast to cast (deceive pursuers about damage or place you've run to?).
Where is it? Even though it isn't that easy to cast (not hellishly difficult either, that's true...), it lies inside the Cunjuryng for Begynners
What does it require? a small bucket, a silver ring, a book end and a quill. Except for the bucket, all the components are consumed in the casting.
What skills do I need? Air, Binding, Conjuring, Charming, Channeling, Conjuring (2), Charming (2)
Has it worked? The proper output should read something like this:
You prepare to cast Torqvald's Illusion Generatrix.
You examine the quill.
You hold the bucket tightly.
You ceremonially place the quill in the bucket. / You drop the quill into the bucket.
You summon the powers of the mind's eye.
You neatly toss the ring into the bucket. / You flip the ring into the air and catch it in the bucket.
You hold the end raised in one fist.
You make three passes with the end over the bucket and drop it in; the contents of the bucket vanish! / You wave the end over the bucket and drop it in; the contents of the bucket vanish!
Please enter the text of the illusion which you wish your new spell to create. For this illusion, you may use up to xxx characters. Leave a totally blank line where you want a carriage return in the text of your illusion.
Enter your text. Use ** on a line by itself to exit.
Help Information:
Torqvald's Illusion Generatrix - creates an illusion.
jueves, 3 de diciembre de 2009
Sorsalsean's Seismic Eruption
What's it called? Sorsalsean's Seismic Eruption (in short, SSE)
What does it do? This is the famous 'earthquake' spell. After casting, it will make the floor rumble in the room where you're in, and some consequences will be falling on the floor and (others aside from the caster), beign violenty thrown out of the room.
As to its uses, they are quite limited, but real, and similar to other recourses (cfs. priestly rituals) which make people get out of a place you don't want them in. Otherwise, it is just a funny spell which is quite easy to cast as a Circle...
In the past, it was said that the 'falls' could imply some reasonable or even heavy damage. This isn't so anymore.
Where is it? The earth-rumbler is one of the earth-and-rock related spells that lies inside Thee Dyscyplyne of thee Stoane grimoire, at the Unseen University Library.
What does it require? A pebble, which is consumed in the process
What skills do I need? Earth, Evoking, Chanting, Channeling, Dancing
Has it worked? The proper output should read something like this:
You prepare to cast Sorsalsean’s Seismic Eruption.
You stare vaguely at the ground.
You begin to gather geothaumic energy into yourself.
You shout loudly, hoping to transfer the remaining energy into the ground.
With a flick of a finger, you transfer the remaining energy into the ground.
You drop a pebble, and tap your foot impatiently.
An earthquake rips through the room!
Notes:
While it is working, people will be tripping and leaving the room, and you'll get the following output messages from time to time:
(The ground starts to shake violently.)
(The earth roars with ferocious intent.)
A brief sudder indicates that the earthquke is not quite over yet.
An aftershock rips through the ground, shaking the room from side to side.
The earth quivers slightly and then everything is calm again
The earth rumbles in the aftermath of the earthquake.
Help Information:
Sorsalsean's Seismic Eruption - Shake everyone around a bit
martes, 24 de noviembre de 2009
Skeetbraskin's Fuliginous Perdition
What does it do? One of the (relatively) new daemonologist spells, Skeetbraskin's works as a counter-spell to Turnwhistle's Effulgent Autiridescence. The latter turns any item into a light source similar to yellow stone rings. The former cancels that effect and makes the item normal and 'light-free' again.
Overall, the spell is quite useless, unless you are a very regular caster of TEA. Still, I wouldn't complain about the addition of any new spell, whatever it may be...
Where is it? As it brings forth evil slime for its light-extinguishing purposes, it follows it should lie inside the My Firste Demon-Summoning Booke! By Beatrix Faust grimoire, at the Unseen University library.
What does it require? Nothing. An item that has previously had TEA cast over it.
What skills do I need? Summoning, Abjuring, Conjuring, Banishing
Has it worked? The proper output should read something like this:
You prepare to cast Skeetbraskin's Fuliginous Perdition on xxx.
Whispering the secret names of darkness and pain, you dip your left hand into the shadows beyond the edge of the Disc and withdraw a handful of oozing, writhing, squamous slime.
You snarl a Word of Compulsion at the demonic slime coating your hand, abjuring it from devouring your fingers.
You raise your hand dramatically, lofting a writhing blob of cold, corrupt darkness at xxx.
You shake the remainder of the demonic slime from your hand, sending it spattering across the lower dimensions whence it came.
The demonic slime lands on xxx with a loud GLUP, sinking into the surface and leaving behind a faint lightless black patina. The world seems a little darker now.
Help Information:
Skeetbraskin's Fuliginous Perdition - summon demonic slime from the darkness beyond the edge of the Disc to remove inherent light from an object.












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