sábado, 24 de julio de 2010

Billiards - Green, Purple and Violet balls


I'm not sure what's the skill that actually *moves* these, as there's no tms to take into account, and the effects could be confusing. From a careful reading of them, the magic that is most likely used is animating.

1) 10-pointer: hover. "Holding Erratic Mechanic Exoth's sycamore walking stick firmly, Erratic Mechanic Exoth hits the cue ball towards the green ball. / As they hit the green ball leaps into the air and hovers, breaking many laws of physics but obeying the laws of magic, only to land in a side pocket a moment later".

2) 15-pointer: weave. "Greybeard Nimboos the Wise taps the surface of the table with his Cheese Hammer causing both the cue ball and purple ball to start moving. / They weave in and out of each other on a reckless path across the table until the cue ball finally hits the other ball and pushes it into a corner pocket".

3) 20-pointer: leap frog. "You hit the cue ball with the end of your blackened iron staff sending it towards the violet ball. /As it approaches the other ball they start a game of leap frog until the violet ball hops into the side pocket".

4) 30-pointer: spell name. "Savant Starwiz of Demons stares intently at his red staff and touches it to the cue ball. / The ball rolls slowly towards the violet ball and hits lightly. / As though shocked, the violet ball leaps into the air and spells out Starwiz before landing in a corner pocket."

miércoles, 7 de julio de 2010

Wonker's Wicked Wobble


What's it called
? Wonker's Wicked Wobble (in short, WWW)

What does it do? One of the best spells available out of the group that have being catered for the Silver Stars, Wonker's allows you to turn your opponent's weapons into rubber. The effect lasts for some time, and it has some interesting consequences:

1) The weapon adds a new line to its description, which goes as follows: "It seems to be fighting to maintain its rigidity, occasionally going completely limp and floppy, before regaining a more solid form. A pungent smell of burnt rubber wafts from it."
2) The victims will automatically attack the wizards that have 'rubberized' their weapons.
3) Rubber weapons became more cumbersome to employ and to cause damage. They became blunting objects unable to make the usual specials you are allowed with metal pieces with pointy bits (and thereby making many npc's very easy to kill). From this, it might be gathered that they aren't much use against blunt weapons.

From all this, we can gather that Wonker's is quite a useful spell as a fight-starter, and it can be very handy against rivals who like to launch lots of specials on you with swords or daggers. In a way, it works in a tandem with Stacklady's to form a group of defensive/offensive spells: both are offensive (although Stacklady's no longer causes auto-attack), but their trick is that they work not by doing damage, but by weakening or almost entirely elimating your opponent's possibility of harming you.

Where is it? One of the moulding and crafting spells, it lies inside the unnamed book that is known by some as Intermediate Artifact Magic, fourth ed., in the depths of the Unseen University Library.

What does it require? A rubber knife. In theory, most casts shouldn't consume then, but be ready for very frequent replacing. Miscasts, or even good casts can end up with the knives either melting away, bouncing the rubbery effect back on your own weapons and/or turning into a peppermint (at least, something nice to eat...).

What skills do I need? Gold, Binding, Rod, Enchanting

Has it worked? The proper output should read something like this:

You prepare to cast Wonker's Wicked Wobble on the xxx (weapon in enemy).
You wobble from side to side and bring the malleability of gold to the forefront of your mind.
You draw on the floppiness of the rubber knife.
You weave a rubbery replica of the xxx from the strands of your thoughts.
You project an image of the model which floats above you.
The rubbery creation flies into the xxx's rubbery xxx, and with a 'Glup!', melds into it.

Help Information:

Very little is known about Wicked Wobble. Some sketchy notes for the spell were discovered when they found the deceased Wonker - well a rubber statue that resembled his university iconograph. Nasty things those magical backfires.

All that is known, is that the spell can be targetted on weapons (normally in the inventories of enemies) to alter their structure.

Example

cast Wonker's Wicked Wobble on hairpin in aquilo


jueves, 1 de julio de 2010

Billiards - Aqua, Cyan and Blue balls


This set is affected by the water skill. Results in each class have been confirmed, although I haven't obtained all of the possible results in any single ball (missing one of the 10-pointers and two of the 30-pointers).

1) 10-pointer: pond. "Erratic Mechanic Exoth taps his dark brown oak staff on the cue ball. / It springs into motion and hits the blue ball into the side pocket, which has taken the form of a small pond, with a splash"

2) 15-pointer: hailstone. "You hit the cue ball with the end of your blackened iron staff. / It rolls down the table and hits the aqua ball which turns into a huge hailstone and zips into the side pocket"

3) 15-pointer: jet of water. "You line up your blackened iron staff and shoot a fine jet of water at the cue ball setting it into motion. / It gently knocks the aqua ball into the side pocket"

4) 20-pointer: jet of steam. "Savant Starwiz of Demons touches the table with the end of his red staff causing the surface to bubble as though boiling. / The cue ball is suddenly propelled upwards as a jet of steam erupts from beneath it. Its trajectory changes in mid-air and it lands on the cyan ball which is pushed into the side pocket"

5) 30-pointer: wave. "You rock back and forth on your heels while cradling your blackened iron staff and staring at the table. / The surface of the table is briefly transformed into a pool of water. A huge wave rises up, causing the cue ball to crash down onto the aqua ball, sending it spinning into the corner pocket"

domingo, 27 de junio de 2010

Pragi’s Molten Gaze


What's it called
? Pragi’s Molten Gaze (in brief, PMG)

What does it do? A recently introduced spell, this lesser brother of the Pragi fireballs will help you changing the colour of your eyes. The colour is determined by the current one present in the shimmering glass nugget you need for the casting (these colours can be fixed into one you like, although there's the danger of blowing up the nugget if you try with insufficient skills). A good cast will add a line of description to your appearance that goes like this: "The irises of his eyes glow with a strange emerald green light."
The cast will also make the nugget temporarily 'colourless', as a clear glass nugget. This effect doesn't last long.
Overall, a new addition to the toy spells. Not much use in it, really, but some people like to have flashing eyes, and there's no coloured lenses in the disc...

Where is it? We're in the toy-spell arena here. It can be found, therefore, in all the Gym tomes at the magical teaching institutions, inside the Begynners' Magick tome.

What does it require? A shimmering glass nugget (the expensive things you buy for casting the light moth spell), which isn't consumed in the process.

What skills do I need? Animating, Fire, Evoking, Channeling

Has it worked? The proper output should read something like this:

You prepare to cast Pragi's Molten Gaze.
You toss a shimmering glass nugget into the air, where it hangs suspended in front of your eyes.
You fix the nugget with your gaze causing it to spin around on its axis.
It spins faster and faster, blurring as it returns to a molten form.
You probe the molten nugget, seeking out its chromatic essence.
You create a conduit between yourself and the nugget, urging it to release its colour.
The colour drains from the nugget and a flash of emerald green light shoots out from it and into your eyes.
Your eyes start to glow emerald green.
The clear glass nugget cools and solidifies as it drops back down.

Help Information:

Pragi's Molten Gaze - change the colour of your eyes.

Pragi's Molten Gaze is a miscellaneous spell that, when cast successfully, drains the colour of a shimmering glass nugget into the caster's eyes, causing them to glow. The nugget will regain its colour after a short amount of time.

viernes, 25 de junio de 2010

Gone and back again!


Well, dear lads and lasses... Examinations and studying in the Roundworld have sadly taken me away from the Disc for the last month or so... What should be my surprise when upon returning, I find myself invested by the Gods as Senior Wizard of the Ancient and Truly Original Sages of the Unbroken Circle. I vagely remember presenting myself to an election... probably abusive bouts of alcohol at the top of the Tower of Art are to blame for all this...

Anyway, thanks to all the members of our Order for the trust they've deposited in me; I'll try my best to further our interests, both group and personal. All little circlers with any difficulty may contact me and solicit help whenever they wish...

But it isn't all limited to new wardrobe and room pleasures for me... I see a posting by Kaylar that informs us of the following:

The Librarian has discovered a new spell, Pragi's Molten Gaze, hidden in a notebook found in a pocket of L-space. He has carefully coaxed it out and it has now taken up residence in the tome of "Begynners' Magick".

To make room for this newly discovered spell, Finneblaugh's Thaumic Float has been moved from the beginners' tome into "Invoakatyons in thee Mysterie of Wynd". As it is now knocking around with the big scary spells, it decided to toughen up and add an extra stage to itself.


Time to change a few things in the grimoire, then...

lunes, 31 de mayo de 2010

Billiards - Grey and Black balls


This set is affected by the air skill. Results in each class have been confirmed, but as yet I haven't achieved with grey the 10 pointer and the 30 pointer effect. Full parallelism with the black ball is almost certain.

1) 10-pointer: fart. "Erratic Mechanic Exoth thinks about baked beans and points his sycamore walking stick at the cue ball. / A rude sound and a jet of air with the stink of a hundred privies comes from its end and pushes the ball towards the black ball. / The two balls collide and the black ball zooms into a corner pocket"

2) 15-pointer: jet of wind ("Greybeard Nimboos the Wise produces a jet of wind from his Cheese Hammer and points it at the cue ball. / The cue ball slams into the grey ball, knocking it into a side pocket") and wings ("As you point your blackened iron staff at the cue ball it grows two tiny wings and flies straight towards the black ball. / The balls collide and the black ball rolls into a side pocket.").

3) 20-pointer: tumbleweed. "You hit the cue ball with your blackened iron staff making it roll towards the grey ball. / As the two balls collide the grey ball turns into a tumbleweed and is blown into a corner pocket by a magical wind."

4) 30-pointer: whirlwind. "You spin your blackened iron staff round and round before briefly touching it to the cue ball. / A huge whirlwind erupts beneath it, picking it up and dropping it on the black ball before dissipating. The black ball is forced into motion and rolls into a side pocket."

sábado, 24 de abril de 2010

Von Hasselhoff's Skin Condition


What's it called?
Von Hasselhoff’s Skin Condition (in short, VHSC)

What does it do? This is one of the necromancer spells. When cast on someone, it causes them a horrible skin disease that lowers their stats and gives some damage over time.
The spell doesn't cause much damage, but it can be annoying, as its effects take some time to pass. If the component (a whole human skin) didn't weigh so much, it would probably get a great deal more use than at present, when it is seldom seen except as an expedient for taskmastering some healing while on the way to other spells (like Wungles's).

Where is it? Part of the set of spells that torment the flesh and employ dead corpses as component source, it belongs to the Body Parts for the Advanced Student grimoire, at the Unseen University Library.

What does it require? A human skin, which is consumed in the process.

What skills do I need? Convoking, Healing, Charming, Binding

Has it worked? The proper output should read something like this:

You prepare to cast Von Hasselhoff's Skin Condition on xxx (target)
You roll the skin up and tear several holes into it.
You take the rolled up skin and slowly twist it until it begins to break and bleed.
You utter random magical-sounding gibberish from deep within your throat.
You stroke the skin gently then point at xxx.
A wave of darkness washes over xxx and after it passes you see xxx’s skin seem to twist around her/his body, tearing painfully away from the flesh and fat underneath and leaving horrible wounds in its wake.

Help Information

Von Hasselhoff's Skin Condition - Give the target a horrible skin condition.

Like so many inventions, Von Hasslehoff's spell was a failed result of another experiment. Attempting to cure acne actually resulted in this horrific skin disease that is painful and debilitating to the target. Von Hasselhoff died famous among necromancers, but still pimply.

miércoles, 31 de marzo de 2010

Billiards - Beige and Brown balls


This set is affected by the earth skill. Until very recently, I ignored the 10-pointer message, but thanks to Exoth I have stumbled upon it at last. He also got a tm from it too, definitely confirming the suspicions.
All results have been confirmed for all levels.

1) 10-pointer: fresh earth. "Erratic Mechanic Exoth hits the cue ball with his dark brown oak staff, sending it towards the beige ball. / The two balls collide and the beige ball rolls into a corner pocket leaving behind only the smell of freshly dug earth."

2) 15-pointer: rock. "Krotos taps the cue ball with his Nonsense, sending it rolling towards the brown ball. / As the balls collide, the brown ball turns into a perfectly spherical rock and rolls into a corner pocket."

3) 20-pointer: zombie hands ("You hit the cue ball with your blackened iron staff. / Suddenly, a row of tiny, and rather zombie-like, hands rip through the surface of the table. / The cue ball is picked up and passed from hand to hand until it is dropped on the beige ball which rolls into a corner pocket.") and mountains ("You hold your blackened iron staff horizontally above the table and mutter a few words. / The surface of the table is briefly transformed into a miniature mountain range and the cue ball rolls down a mountain, hits the beige ball causing it to zoom into a corner pocket.")

4) 30-pointer: earthquake. "You hold your blackened iron staff aloft and bring it straight down, striking the floor with it dramatically. / A minor yet highly localised earthquake shakes the room, causing the table to rock and the cue ball to knock the brown ball into a side pocket

domingo, 28 de marzo de 2010

Union of the Phoenix and Divine Dragon


What's it called? Union of the Phoenix and Divine Dragon (in brief, UPDD)

What does it do? This is one of the two light spells that are available for wizards. If Master Woddeley's creates a blue light that follows you around and lightens the place before it goes out, this one summons a moth with similar effects.
Both spells are very similar, the differences being quite minor. The Union is a bit more demanding in skills, gp expenditure, mindspace and components. The compensation tends to be that it is longer lasting, can be cast on someone else, and the light source is less spammy. It also has a very pretty hue, depending on the colour of the nugget when the spell is cast. As I haven't used it in a long time, I don't remember if the moth keeps changing colours, like the nuggets, but I think they do.
Overall, the spell is nice and pretty, but not much use. Woddeley's is more handy, and you can also buy a permalight to avoid day-night problems and have that extra mindspace freed.

Where is it? It counts as an agatean addition to the regular run of spells, so it lies inside the Illusionary Arts grimoire, at the Bes Pelargic Wizard's Guild.

What does it require? A glass nugget, which isn't consumed in the process.

What skills do I need? Channeling, Summoning, Charming

Has it worked? The proper output should read something like this:

You prepare to cast Union of the Phoenix and Divine Dragon on xxx crystal nugget.
Magical, mystical forms appear in your mind.
Grasping the glowing glass nugget, you hold it above you.
You whistle into the wind a calm and peaceful tune.
A (xxx) moth flutters into the area and flits towards you.

Help Information

Union of the Phoenix and Divine Dragon - Summons a moth to light your way.

This spell will summon forth a glowing moth. It will heartily stay by your side until it's summoned elsewhere.


sábado, 20 de marzo de 2010

Billiards - Red, Orange and Yellow balls


This set is affected almost surely by fire. No tms have confirmed it, but the output messages are quite clear. This is also the set that has the higher number of possible effects, as there are quite a lot of levels that have two effects per point class. This happens at 15, 20 and 30 points.
I've only achieved all possible results for the red ball. The 30-point effects for yellow and orange are based on analogy.

1) 10-pointer: few sparks. "Erratic Mechanic Exoth manages to produce a few sparks from his mahogany staff and they nudge the cue ball forward. / The cue ball hits the red ball, propelling it into the corner pocket".

2) 15-pointer: few sparks (same as 10-pointer message) and burst of sparks ("You use a burst of sparks from your blackened iron staff to propel the cue ball towards the yellow ball. / The balls hit and the yellow ball shoots forward and lands in a corner pocket")

3) 20-pointer: flame-soot ("You hit the cue ball with your blackened iron staff, sending it towards the orange ball. The two balls collide, causing the orange ball to burst into flames, leaving a trail of soot leading to the side pocket") and stream of sparks ("You hold your blackened iron staff above the cue ball and send out a huge stream of sparks from one end. / The cue ball leaps into the air and lands on top of the orange ball, causing it to bounce into a side pocket")

4) 30 pointer: volcano ("The cue ball is transformed into a tiny volcano, which rumbles and throws out sparks before sending a little river of lava down. / The lava slowly prods the red ball into a corner pocket") and pyrotechnics ("You rub your blackened iron staff vigourously and point it at the cue ball, igniting it with a white flame. / The still burning ball zips across the table at an incredible speed, hitting the red ball and causing it to rocket into a corner pocket with a small pyrotechnic display ")

miércoles, 17 de marzo de 2010

Transcendent Pneumatic Alleviator


What's it called?
Transcendent Pneumatic Alleviator (in brief, TPA)

What does it do? This spell is such a staple fare for wizards it is almost needless to explain what it does. Nevertheless (just in case some newbie reader is around), TPA is your main magic protection spell, after the floating shield. The big brother (and more effective version) of Sorklin's Field of Protection, it will create a protective shield around you which will suck up hits until destroyed.
Four things of importance about it:
1) The number of hits it receives will make it change colour (giving you a clue of how much longer it is going to last). It starts with invisible, then dull red, bright red, wobbling orange anf flickering yellow. Once in the last stage it is almost broken, and some damage may pass through it even before it 'breaks'.
2) Even after it has been hit, if the damage stops, it will recover over time (say, a wobbling orange will go back to bright red, and so on). Nevetheless, a recovered shield will be weaker than before. Also, time acts against the shield: after a certain amount of it, the shield will break even without any damage.
3) The magic shield is meant to work as a 'backup' to the floating shield (EFF), allowing you offensive casts and some hits to pass the floater without disturbance. Once a floater is down, it will buy you pretty little time (depends against whom and how many you're fighting) to run away before breaking, so keep an eye on the 'breaking' message (There is a sudden white flash. Your magical shield has broken). It is a good idea to turn the line into a colour trigger, for easy glance in combat.
4) It can be cast on yourself and on others (in fact, it works great for others, dodge or parry/armour users, as they will get few hits using their defences, unlike wizards, and the few they get will be negated by TPA)

Where is it? As the idea behind it is making a shield out of almost thin air, it belongs inside the Invoakatyons in thee Mysterie of Wynd grimoire, at the Unseen University Library.

What does it require? A handful of ash and a shield, of some kind. The ash is consumed in the process. The shield has to be a 'real' one (i.e., one that you can 'hold') or the efficiency of the cast will be very low. It is good idea to get your hands on the lightest available (right now, medium leather).

What skills do I need? Evoking, Air, Chanting, Enchanting, Channeling

Has it worked? The proper output should read something like this:

You prepare to cast Transcendent Pneumatic Alleviator on xxx
You consider the function of a shield.
You send your thoughts probing into the air around xxx.
You recite a rumbling roll of rustling rhymes.
You lif the ash and scatter it around xxx.
You weave a magical impact shield around xxx.
With a noise that sounds like “Plink!”, everything around xxx flashes red for a moment.

Help Information:

Transcendent Pneumatic Alleviator - Magical Impact Shield.

The Transcendent Pneumatic Alleviator is a first order defensive spell which places a magical impact shield around the target.

sábado, 13 de marzo de 2010

Billiards - Magenta, Mauve and Pink balls


We continue with our research efforts in the field of magical billiards. Although there's still many gaps to fill in, a sort of chart is already appearing from all the testing...

Balls seem to work in groups - that is to say, a certain group of balls are affected by the same skill check (or checks. I personally suspect it is always the same one, as results seem to be pretty consistent, but as there is some variation, it can't be ruled out that there's perhaps 2 or 3 possible skills tested per hit, with one skill being the more frequent, like it happens with the top hat).

The set composed by Magenta, Mauve and Pink seem to be ruled by conjuring. That seems to fit with the only tm that has been confirmed as yet, with the description of the effects and the fact that I quite consistently get the 30-pointer effect with them, having high levels in the said skill (highest of all spirituals).

The ladder of points/effects, for which I have gotten results in all the levels and for all the balls implied, would be as follows:

1) 10-pointer: Grasshoper. "Krotos sends a spark of magic from his Nonsense to the cue ball which starts moving towards the magenta ball. / As the balls touch the magenta ball is transformed into a small grasshopper which hops into a side pocket".

2) 15-pointer: There's two effects here, Rabbit and Dove. "The cue ball flies off the table, rebounds from the wall and hits the mauve ball which turns into a cute, fluffy bunny rabbit. The rabbit twitches his nose before hopping into a corner pocket". "You skillfully hit the cue ball with your blackened iron staff, sending it zooming towards the pink ball. / As the balls collide the pink ball turns into a white dove which flies around the room before diving into the side pocket".

3) 20-pointer: Demon. "Using your blackened iron staff you conjure up a small and angry demon who takes out his displeasure at being pulled from whatever he was doing by kicking the first thing he sees: the cue ball. / The ball is propelled off the table where it hits the wall and, with remarkable luck, lands on the magenta ball, setting it rolling into a side pocket. /The demon vanishes with a pop".

4) 30-pointer: Egg & Eagle. "Savant Starwiz of Demons waves his red staff over the cue ball, briefly transforming it into a large egg. / As the egg cracks, a huge eagle emerges from it and starts to fly around the room. / The eagle suddenly swoops to the table, picks up the pink ball and deposits it into a corner pocket before vanishing".

martes, 9 de marzo de 2010

Turnwhistle's Effulgent Autiridescence


What's it called? Turnwhistle's Effulgent Autiridescence (in short, TEA)

What does it do? Well, Turnwhistle's allows you to turn any item you want into the equivalent of a yellow stone ring (that is, an item that will give 'light' while worn at the cost of using some of your gps). It is a pretty straightforward thing. The 'light colour' of the transformed item will depend on what was the light the glass nugget had when the spell was cast (see below).
There isn't much use for the spell, as wizards tend to use magic for seeing in the dark (or permalights) and I doubt there's much of a demand for what amounts to customized yellow stone rings. Still, it is nice to have all sorts of spells.
The spell has an 'anti-matter' equivalent in Skeetbraskin's Fuliginous Perdition, which returns the items affected by it to their original, 'lightless' state.

Where is it? Being a part of the crafting business (in this case, light-object crafting), it belongs inside the Intermediate Artifact Magic, fourth ed. volume, at the Unseen University Library.

What does it require? the focus of an octogram, a lantern, a shimmering glass nugget and an item of clothing, armour or jewellery upon which to cast the spell. In the past, the nugget was consumed in the process, but I believe the one that dissapears now is the lantern...

What skills do I need? Divining, Convoking, Evoking, Binding

Has it worked? The proper output should read something like this:

You prepare to cast Turnwhistle's Effulgent Autiridescence on the xxx.
You light the lantern and turn the xxx meditatively in your fingers, noting how it reflects the light.
You turn the lantern carefully and place it into the heart of your shimmering glass nugget.
You reach into the heart of your shimmering glass nugget and draw out the essence of lantern light, letting it play around your fingers.
You wrap the xxx carefully in the essence of lantern light, braiding the colourful strands in a complex weave.
The xxx flashes through all of the rainbow's colours before settling into an aqua/vermilion/jade green glow, which sinks into its surface without a trace.

Notes:

When you wear the item, you get the following lines (change colour to appropiate one):

A jade green glow spreads out from your middle to envelop you.

He is surrounded by a jade green glow.


Help Information:

Turnwhistle's Effulgent Autiridescence - instil an item of clothing, armour, or jewellery with the essence of daylight.

Turnwhistle's Effulgent Autiridescence allows the skilled Wizard to imbue a garment or accoutrement with the priceless gift of light in dark places. Said garment or accoutrement will maintain its light by leeching the wearer's concentration a little from time to time.

jueves, 25 de febrero de 2010

Billiarding!


I was pretty sure I had spoken some time before about Wizard's Billiards, but after a cursory glance at the older entries, it doesn't seem to be the case. Let us therefore proceed our exploration of this issue...

Wizard's Billiards are a game you can play in the Bes Pelargic Wizard's Guild. From the central tree, go to the room to the north and you'll be in a lounge with a billiard table, among other amenities. Upwards there is another easily to use room. East and west of the upper room there's two more exclusive lounges (The Exclusive Lounge of Reckless Encouragement and The Exclusive Lounge of the Venerable Ancestors ) that provide good alcohols beside the tables...

As for these, they look as follows:

This is an elegantly crafted billiards table in a majestic Agatean theme. The wood which is used seems to be a type of rowan and the top is covered in a well-kept, royal blue velvet. The legs are made to resemble those of dragons, complete with claws. The scrollwork on the outside of the table is fit for the Emperor himself.
It occasionally pulses with octarine light.
On the billiards table are a beige billiard ball, a grey billiard ball, a black billiard ball, a mauve billiard ball, a pink billiard ball, a magenta billiard ball, a violet billiard ball, a purple billiard ball, a cyan billiard ball, an aqua billiard ball, a brown billiard ball, a blue billiard ball, a green billiard ball, a yellow billiard ball, an orange billiard ball, a red billiard ball and a white cue ball.

To start playing, you first need to be get hold of a staff. Then, you need someone against whom to play. You the proceed to invite, or be invited, by you rival with the line: "play wizards billiards with xxx".

Now, the game starts! If you look at the table, you'll see the balls that are still available. To hit one, the line is: "
hit cue ball at xxx (the colour) ball on table with staff"

Depending on skills, different hits will have different effects (with a sum of 10, 15, 20 or 30 points). You can check how things are going by 'looking' the board.

Those are the basics. In following entries I'll speak about what my research and suspicions are about the skillchecks involved in the balls (or sets of balls) and the messages you get for each kind of hit.

martes, 23 de febrero de 2010

Torqvald's Many Colours


What's it called?
Torqvald's Many Colours (in brief, TMC)

What does it do? This Torqvald's is a very easy and simple to learn toy spell. After casting it, you will 'feel colourful', and change colours from time to time. The effect adds a line to your description (He is a lovely shade of translucent green) , and you get notice of the changes from time to time (You feel red-ish), until its effects wear off (You feel suddenly colourless.).

As you can gather, it isn't a very useful kind of magic, but the rainbow look is nice. You can get the same effect by twisting certain magical clockwork bands, though (they act as an auto-cast of the spell).

Where is it? Like all toy spells, it rightly lies in the Begynners' Magick tome, at the Gyms of all magic-teaching institutions.

What does it require? Nothing at all

What skills do I need? Air, Channeling, Charming

Has it worked? A correct output should read something like this:

You prepare to cast Torqvald's Many Colours.
You ponder shifting light and swirling colours.
You channel magic into your skin.
You use the magic to convince observers of colour where there is none.
You fell colour flow in your veins.
You feel colourful.

Help Information:

Torqvald's Many Colours - Create the illusion of changing colours.

Torqvald's Many Colours is a miscellaneous spell that causes the caster's skin to appear to change colours randomly.

sábado, 13 de febrero de 2010

Torqvald's Illusion Generatrix


What's it called? Torqvald's Illusion Generatrix (in brief, TIG)

What does it do? This is the top-notch Hoodwincker spell. After a successful cast, it will create a new spell (it has a weird name, the first part of it being your own name. One of mine's, for example, was Winswand's Zethir Huphiv), that needs to be designed and written by yourself after the cast. You are first informed of how many characters you can use (this depends on skills and background magic). Then you start text-editing. You can add colours and similar items. One you're done and saved, the spell appears in your head. Its size will very depending on number of characters (the more, the bigger), and it will use a combination of components that varies for each spell, but tends to incluse a pinch of ash and a bronze ring (not consumed).
The new spell is an 'illusion'. That means that when you cast it, the lines of text that you've written for it will appear to other people in the room as if they where 'natural' happenings. That makes it nice and fun for playing little pranks, like death messages, hp damage and fake stealing messages.
So, what's its use? Really, none at all. It's just a toy spell, played for fun (arguably, *the* best toy spell, as it allows you to create your own personal illusion spells). I can hardly think ways to make it useful, but there may be some in pkdom, as it is fast to cast (deceive pursuers about damage or place you've run to?).

Where is it? Even though it isn't that easy to cast (not hellishly difficult either, that's true...), it lies inside the Cunjuryng for Begynners volume, at the Unseen University Library.

What does it require? a small bucket, a silver ring, a book end and a quill. Except for the bucket, all the components are consumed in the casting.

What skills do I need? Air, Binding, Conjuring, Charming, Channeling, Conjuring (2), Charming (2)

Has it worked? The proper output should read something like this:

You prepare to cast Torqvald's Illusion Generatrix.
You examine the quill.
You hold the bucket tightly.
You ceremonially place the quill in the bucket. / You drop the quill into the bucket.
You summon the powers of the mind's eye.
You neatly toss the ring into the bucket. / You flip the ring into the air and catch it in the bucket.
You hold the end raised in one fist.
You make three passes with the end over the bucket and drop it in; the contents of the bucket vanish! / You wave the end over the bucket and drop it in; the contents of the bucket vanish!
Please enter the text of the illusion which you wish your new spell to create. For this illusion, you may use up to xxx characters. Leave a totally blank line where you want a carriage return in the text of your illusion.
Enter your text. Use ** on a line by itself to exit.

Help Information:

Torqvald's Illusion Generatrix - creates an illusion.


Torqvald's Illusion Generatrix is a miscellaneous type spell that is popular amongst high level wizards with an artistic streak. It allows you to envisage an area illusion, creating a completely new and hitherto unknown spell in your mind that will activate the illusion when cast.