sábado, 29 de noviembre de 2008

Master Glimer's Amazing Glowing Thing


What's it called
? Master Glimer's Amazing Glowing Thing (in short, MGAGT)

What does it do? Better known as the high-enchantment spell, Master Glimer's allows you to enchant objects well above the minimum levels that can be achieved with the lesser, enchanting spells employed by young wizards and witches. A seasoned wizard with some powder and patience can take items to the level at which they radiate pure octarine brilliance, even though it is not a cheap thing, and usually only done for pay. It tends to be more worthwile generally to just enchant items up to levels 4 our 5 (as the effects tend to pass with time).
As to the uses and virtues of enchanting items, much can be said, but as repetition isn't generally a virtue, you can read about it here.

Where is it? As an alterer of thaums and magic flows, the spell belongs to the Introeductyon too thee Strukture of thee Multyverss grimoire at the Unseen University Library

What does it require?a funnel, an octogram and a handful of purple powder per cast (ouch!), which is evidently consumed in the process.

What skills do I need? Evoking, Earth, Chanting, Binding, Enchanting

Has it worked? The proper output should read something like this:

You prepare to cast Master Glimer's Amazing Glowing Thing on xxx.
You carefully hold the xxx in your hand.

You close your eyes and start to juggle the xxx.

You start to chant the glorious words of power; you can see small sparks trailing out to the xxx.

You stop juggling the xxx and hold it tightly in your hands, forcing the magic to bind itself to the xxx.

Drawing in the local enchantment, you pour it into the funnel onto the xxx.

The xxx glows a little more intensely than before.

Help Information:

Master Glimer's Amazing Glowing Thing - Magicalise an object.


Master Glimer's Amazing Glowing Thing is a high order miscellanous type spell which enchants an object to a certain extent.


It is much more effective than Brother Fluff's enchanting spell.


See also
Brother Happalon's Elementary Enchanting


jueves, 27 de noviembre de 2008

Malich’s Penetrating Ocular Lance


What's it called
? Malich’s Penetrating Ocular Lance (in short, MPOL)

What does it do? This is the easiest spell to cast, and generally, the first to be learnt. In spite of its high sounding and venerable name, the only thing it does is produce a small amount of damage on a selected target, based on a mind-to-mind confrontation with it (a fight of wills and intelligences. Careful with cats, as they tend to prove smarter than most humans and many wizards...). The damage is very small and capped (Sekiri says that even at best, it wouldn't ever surpass the 50 hps), so its use is fairly limited beyond the newbie threshold. It is efficient for killing rats and cockroaches non-manually, and the only offensive spell that doesn't employ any component.

Where is it? Being a total-newbie spell with almost non-existent skill and bonus requirements, it is logical to asume it will be hidden inside all of the Begynners' Magick volumes at the Gyms of the main institutions for the advancement of Wizardry.

What does it require? Nothing at all. A strong mindset (high INT) is appreciated.

What skills do I need? Channeling

Has it worked? The proper output should read something like this:

You prepare to cast
Malich's Penetrating Ocular Lance on xxx.
You fix xxx with your stare.

Your mind tears into that of xxx.

Help Information:

Malich's Penetrating Ocular Lance - battle of wits.

Malich's Penetrating Ocular Lance is a zeroth order offensive spell that inflicts damage based on the relative strengths of your psyche and that of your target.

miércoles, 26 de noviembre de 2008

Kipperwald's Perlustration Prevention


What's it called? Kipperwald's Perlustration Prevention (in short, KPP)

What does it do? Well, this is your basic anti-scry spell. Kipperwald's job is to make the room in which you cast it absolutely safe and locked from all scrying attempts made against your person -at least, as long as you remain in the said room-. The protection is unbreakeable regardless of any of your would-be-scryer's bonuses. After some time (dependant on skills), the effect wears off and the room can be 'seen' again.
Its main utility, I gather, is in the PK World, a place where it is always good to have your presence hid and unfoundable from time to time. That's why it is a Last Order primary. Nevertheless, even then I don't think it is much use (they have their own unscryable 'safe room')

Where is it? Related as it is with seeing and not seeing, the spell belongs properly inside the Everything You Ever Wanted To Know About Everything grimoire, at the Unseen University Library.

What does it require? An eye, which is consumed in the process, and an octogram.

What skills do I need? Convoking, Scrying, Divining

Has it worked? The proper output should read something like this:

You prepare to cast Kipperwald's Perlustration Prevention.
You think about giant eyes gazing upon you. With an evil grin, you squish the eyeball you are holding.
You think about scrying, spying and watching.
You feel the magical potential of the room, judging how to block spies.
You toss the eye into the centre of the octogram where it is consumed in a flash of octarine light.
The octogram flares in a bright magenta for a few seconds and the smell of sulphur fills the air.

Help Information:

Kipperwald's Perlustration Prevention - make a room impervious to scrying.

This is a defensive spell that causes a room to be protected from scrying for a limited duration.


Ah, yes: the boots


We don't have custom wizard shoes or boots as yet -at Rebecca Palm's there's some cheap pointy wizard shoes, but they don't quite do the trick-, so I have to content myself with the following pair of luxurious black men's boots, the result of a quick visit to a famous Morporkian (rather, Ankhian) cobbler...

>look boots

These solidly crafted boots are designed for the more demanding wearer and are crafted from luxurious black dragonhide in a wizardly style. The bronze buckles lightens the obvious strength of the design, and it sports a flat heel.
It could sheathe a knife or dagger.
The pair of luxurious black men's boots contains: Blade Of Morgul.
It is in excellent condition.



domingo, 23 de noviembre de 2008

Kelleflump's Irritating Demon


What's it called
? Kelleflump's Irritating Demon (in short, KID)

What does it do? A young daemonologist's handy helper, this spell should invoke a little, annoying and perky deamon (the small version of the other Kelleflump spell) that makes your fighting enemy lose concentration and suffer some very modest but interesting pain over time.
Its biggest setback isn't the small amount of damage it does, but rather the fact that you need a twisted black amulet to cast the spell. After some uses (variable, and depending on your castings skills when you made the said amulet with the appropiate spell) which don't usually exceed 10 or 12 at best, it will melt away and cause some freezing hurt, and the need to get another amulet to continue hurting others.
If it weren't for the amulet, the spell would be useful, specially for troll-finishing, as it ignores their skin. As it is, I don't tend to use the Irritating Demon much...

Where is it? Being one of the most recent additions to daemonologist lore, it is only fitting that it should be at the furthest book from the library entrance: the 'My Firste Demon-Summoning Booke! By Beatrix Faust' grimoire, at the Unseen University.

What does it require? It has already been mentioned: a twisted black amulet. And a knife, which isn't consumed (usually a handy dagger does the trick). A nasty mindset is quite optional, but fits the job (and cackling madly).

What skills do I need? Summoning, Cursing, Conjuring, Divining

Has it worked? The proper output should read something like this:


You prepare to cast Kelleflump's Irritating Demon on xxx.
You move your knife in an arcane gesture, slashing open the boundary between this dimension and the One Beneath.
Intoning a long string of ugly-sounding words that scratch and tear at your throat, you place the Mark of Unearthly Perdition on the xxx's brow.
You reach into the rip between the dimensions, and drag a small black demon into this reality between thumb and forefinger.
You reach out to the demon while it flies towards the xxx, all claws and warts and wide-open jaws, and establish a connection with its foul unearthly mind in order to share its delight in your victim's pain.
The xxx stiffens and then contorts in terror.


Help Information:

Kelleflump's Irritating Demon - Summons an imp to lay heavily on your target's mind.

During a fight, you gain an advantage if your opponent is busy thinking of other things. This spell makes sure this happens. Kelleflump's Irritating Demon summons forth an imp to assist you in your endevors.