Mostrando entradas con la etiqueta Spelles of thee Oryent. Mostrar todas las entradas
Mostrando entradas con la etiqueta Spelles of thee Oryent. Mostrar todas las entradas

lunes, 7 de septiembre de 2009

Pragi's Lost Gaze


What's it called? Pragi's Lost Gaze (in brief, PLG)

What does it do? The spell is a slightly modified version of Pragi's Fiery Gaze. It also creates a ball of fire room spell that consumes your adversaries, but the difference is that with this version, you can cast from 'outside' the targeted room. This has the very obvious advantage that the fire victims won't be able to retaliate and hit you back.
The concept is quite good, but in practice, it doesn't work very well, as the damage it does is considerably lower than its brother-spell and (what is much more important), the components are a bugger, and extremely heavy (I can hardly carry them around with more than normal strength). Overall, a nice concept, but an impractical result because of balancing needs.

Where is it? It's one of those exotic spells that abide within the sticky pages of the Spelles of thee Oryent grimoire at the Djelian Institute of Illusionary Learning.

What does it require? An eye, a hand, a left leg and a right leg. All the body parts are consumed in the process.

What skills do I need? Evoking, Evoking (2), Enchanting, Animating, Animating (2), Fire

Has it worked? The proper output should read something like this:

You prepare to cast Pragi’s Lost Gaze.
You get the two legs and prop them up beside each other.
You shove the hand on top of the legs. The whole structure looks a little shaky.
You walk slowly around the strange looking pile muttering ‘bingo’ under your breath.
The legs jerk a bit and the whole structure seems to hold together more strongly.
You carefully place the eye in the cupped hand.
You wave your hand around above the pile leaving a strangle purplish glow in the air.
The pile stands at attention and looks at you eagerly. Be quick now, the fuse is not very long.
Use the ‘direct’ command to direct the shuffer elsewhere.
The shuffler shuffles out (n,e,s,w…).

Help Information:

Pragi's Lost Gaze - a lost Pragi's looking for a place to explode.

This spell creates a wandering bunch of explodable eyes that will wander off into another room under your direction. After a time it will explode and shower everyone in a surprised wreath of flames. Pragi is said to have thought this spell was a little ungainly in construction, not enough body parts.

Notes:

Take care of the 'direct' command and type quite quickly after the cast, or the fireball will explode in your face, with all attendant rigour.


miércoles, 20 de febrero de 2008

Books - Spelles of thee Oryent


A closed date encrusted grimoire is on the floor.

This is an old book, bound in camel skin. It is sticky with dates, as if someone read it at breakfast and dropped his date marmalade toast upside down on it.

Octarine sparks crackle intermittently down the spine.

Table of Contents
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2 - Al’Hrahaz’s Scintillating Blorpler
3 - Pragi’s Lost Gaze

miércoles, 27 de junio de 2007

Al'Hrahaz's Scintillating Blorpler


What's it called? Al'Hrahaz's Scintillating Blorpler (in brief: AHSB)

What does it do? This is everyone's favourite blorping spell. A succesful casting transforms any piece of jewellery (normally, rings are the most employed) into a blorple, that is to say, an artifact which keeps in memory the place where it was blorped, and which may be used to travel back there by casting Jogloran’s Portal of Cheaper Travel on it.
Its main virtue (as opposed to the other blorping spell, the Amazing Silicate Blorper) is that jewellery (depending on its quality) takes many castings to wear out. If you keep repairing your blorpes, they should last indefinitely as your portal-key to places.

Where is it? You need to travel to the mind-buzzling library of the Institute Of Illusionary Learning, in Djelibeybi and fiddle in a sticky grimoire aptly named Spelles of thee Oryent.

What does it require? some piece of jewellery (normally, rings are used most). It shouldn't be consumed unless, alas!, you miscast. In that case, it will explode into pieces, and depending on its quality, hit you with a GREAT deal of damage. Can easily kill you (with gold rings, I think, miscasts cost 1000+ hitpoints. Magic shields do offer some protection from the blast).
You also need to draw an octogram before you start to cast, and to be wearing the jewel you want to blorp.

What skills do I need? Evoking, Channeling, Evoking (2), Chanting, Chanting (2)

Has it worked? A correct output should read something like this:

You prepare to cast Al'Hrahaz's Scintillating Blorpler on the xxx (ring/jewel).
You spit carefully on the xxx.
You polish the xxx energetically.
You polish the xxx until it starts to glow.
You finally get the xxx hot enough.
You imprint the memory of your surroundings in the xxx.
The xxx seems to purr contently from within.

Help Information:

Al'Hrahaz's Scintillating Blorpler - Remember a location.

Al'Hrahaz's Scintillating Blorpler is a first order miscellaneous type spell that encodes the caster's location in the piece of jewellery at which it is cast.