Mostrando entradas con la etiqueta Thousand Dancing Celestial Fates. Mostrar todas las entradas
Mostrando entradas con la etiqueta Thousand Dancing Celestial Fates. Mostrar todas las entradas

domingo, 20 de diciembre de 2009

Thousand Dancing Celestial Fates


What's it called?
Thousand Dancing Celestial Fates (in brief, TDCF)

What does it do? I've already had occasion in the past to speak about this spell, or at list, of its results, so I will be quite brief. The spell allows you to create for someone else (not for you) a Zodiac Charm, which is a nice piece of very spammy jewellery. For information about how does it look, how does it change and the messages it produces, take a look here.
As to its uses, it allows you to suffer the same effects as a failure in the casting of Mugwuddle's: that is, to be trapped for a time in a hallucinatory world. What that would be good for, aside from the fun, is arguable.
The charm counts as 'armour' so be careful not to wear it while fighting, or it will break rather soon, and then you'll need to find a caster with the spell and components (quite expensive ones, too).

Where is it? We're in the crafts domain here, and this is the only spell at the moment found in the agatean volume called Advanced Arts and Sciences of the Cunning Artificer, at the Bes Pelargic Wizard's Guild.

What does it require? A sliver of octiron, a staff and the focus of an octogram. The sliver is 'consumed' in the process.

What skills do I need? Crafts Points, Turning, Whittling, Enchanting, Binding

Has it worked? The proper output should read something like this:

You prepare to cast Thousand Dancing Celestial Fates on xxx (someone else).
You step into the middle of the octogram and clench the octiron sliver in your firm, magical grasp.
Opening your hand, you stare at the sliver in your palm and force it to rise and ask it to spin.
As the sliver spins, you start whittling away at it with your mind.
The sliver starts to take form.
Noting the new form of the sliver, you concentrate on it fully and begin filling it with the taumic energies encircling you.
The spinning mass begins to slow down.
You catch it in midair and grip it firmly, binding the enchantment completely within the object.
A xxx charm wiggles in your hand!


Help Information:

Thousand Dancing Celestial Fates - Summons an object of terrible power.

Thousand Dancing Celestial Fates will call into existence a charm of incredible power.
You will, of course, have to cast this on someone else since you already know how charming you are.

domingo, 3 de febrero de 2008

Magical Items - Zodiac Charms


We still haven't had the chance to talk about the spell Thousand Dancing Celestial Fates. Suffice it for now to know that the result of this spell is a magical artifact: the Zodiac Charm.

What's its use? I remember the comic confusion and vagueness ('an object of terrible power', 'a charm of incredible power') that described the properties of the charm both in the Help File and at Spellcheck Project. Only much later, when I made myself with one, did I start to discover things about it.

The first property of the charm is its beauty. Its description points it as a rich and seducing piece of jewellery:

> look charm

This is a magical charm. An artifact of mystical property, indeed! Octiron has been transmogrified into a strange, silverish-purple coloured, opaque glass or crystalline form, and shaped into a series of octagonal plates, linked together to form a bracelet. On the main plate, two beady eyes gaze curiously back at you with a greenish glow. The charm seems to shimmer iridescently as it reflects the ambient light. It's amazing how intricate the details are on this charm. It almost brims with the flames of sentient life. Circling the plates that form the charm's latch is a fine, spidery writing, which shimmies and shivers with subtle sparks. Perhaps this strange artifact has a use, or maybe it doesn't. Who knows? Who cares? It's shiny!

Sparks of octarine fly across the surface.

It has the hazy octarine sparkle of a magical talisman.

It appears to have something written on it.

It is in excellent condition.


The charm may be worn, and is in a perpetual state of mutation, as the animal it represents is constantly changing, but always among the 12 creatures that figure out in the Auriental Horoscope: snake, rooster, dragon, ox, horse, pig, rabbit, tiger, monkey, sheep, dog and rat. At the same time, the charm is quite a spammy piece of jewellery, which gives messages from time to time. Some of the ones I've collected are:

Violet ribbons of vapour rise from the eyes of your dragon/pig charm.
Red ribbons of vapour rise from the eyes of your dog charm.
Orange ribbons of vapour rise from the eyes of your horse/sheep charm.
Yellow ribbons of vapour rise from the eyes of your rat charm.
Orange/Green wisps of smoke pour from the mouth of your rooster charm.
Blue wisps of smoke pour from the mouth of your dragon/rat charm.
Indigo wisps of smoke pour from the mouth of your tiger/snake charm.
Yellow wisps of smoke pour from the mouth of your rabbit charm.
A tiny *roar* comes from your ox/rabbit charm.
A series of sparks dance across your sheep charm.
Smoke starts pouring from the mouth of your dragon charm and the smell of molten octiron wafts through the room.
Lightning crackles across the eyes of your tiger/horse charm.
Your rat/rabbit charm inhales its surroundings.
Your dog/rat charm exhales a bit of thaumic smoke.
Your horse charm glimmers from within.
Your rooster charm growls for all it's worth.
Your horse/ox charm emits a bright flash of colour.
Your monkey charm momentarily shines in all the colours of a rainbow.
Your sheep/monkey charm looks around with curiosity.
Your tiger charm taps you on the chest and smiles at you.
A small bolt of lightning shoots from your horse charm and chars a bit of ground


But its main use (at least, its 'magickal' use, which cannot reduce itself to 'being shiny') is as a stopper of fights and combats which you don't want to continue. To do so, one must 'gaze' at or into the charm. Automatically, the gazer will be transported into a fantasy land, and all the brawls in which he was in become suspended. The effect is quite similar to the one provocked by the spell Mugwuddle's Muddling Mirage, only that it works the other way round, trapping you in the place:

>gaze into charm

This is a fabulous land. A herd of green, nubile lemurs is flopping about on a purple swamp, while an indigo rock flops nearby.
It is a very weird nibblebing's aftermoon.
There are as many obvious exits as you could wish.

You are suddenly transported to a magical land.
You gaze into the eyes of your charm and the world suddenly grows hazy and turns upside down.

After a small amount of time, you will return to the 'real' world once again. The message changes into:

With a *POP*, reality reasserts itself.
You stand up.

You have to keep in mind that you can't 'make' the charm for yourself (like Gaelen says: 'You will, of course, have to cast this on someone else since you already know how charming you are), so you need somebody else to cast Thousand Dancing Celestial Fates for you if you're interested in the artifact. Afterwards, when you read it, you will find in it the name of the caster and he/she for whom it was cast:

>You read the pig charm:
Crafted by Tiak for Winswand.

One last thing: remember the charm is a very fragile thing, and shouldn't be worn while you're fighting; otherwise, it will deteriorate and break very soon.