miércoles, 11 de julio de 2007

Watchman killing rampage!

[Well, for travelling reasons, Winswand is going to spend the next weeks in stasis chamber and meditation... so before leaving for a little, he decided to start a little rampaging, murdering without pity all the pesky Watchmen he could put his hands on. Hopefully, in a month's time, the will have forgot...]

You prepare to cast Nargl'frob's Empyrean Spear on the city guard.
The city guard exclaims: In the name of the Ankh-Morpork City Watch I'm placing you, Winswand, under arrest for five instances of attacking an officer of the Watch, eleven instances of murder and fighting in public. Give up at once!
The city guard pursues you.
You think of a dark damp cave.
You dream of bats.
The morning sun peeks out from behind a cloud.
You hurl the torch straight up into the air.
You wiggle your toes to get a good ground.You loudly exclaim: Let there be light!
The city guard moves aggressively towards you!
A bolt of lightning arrives from above, washes through your body and leaps off towards the city guard.
The bolt burns a hole straight through the city guard. You can see right through!
You killed the city guard.

Boolywog’s Forbidden Pleasures


What's it called? Boolywog’s Forbidden Pleasures (in brief, BFP)

What does it do? Well, it summons a daemon (more specifically: a succubus...) that provides you with a choice of three forbidden and undescribable pleasures, which are three different ways of cooking a potato you give her. The options are mashed, fried and baked. Sorry lads! No other pleasures for the moment, in spite of the evocative description and souls of the daemonette...

Where is it? Being a toy demonologist spell, it is rightly placed in the Begynners' Magick tome, at the Gym(s).

What does it require? First, the focus of an octogram. Then, a potato, which isn't so much *consumed* as rather *transformed* in the process...

What skills do I need? Chanting, Charming, Summoning

Has it worked? A correct output should read something like this:

You prepare to cast Boolywog's Forbidden Pleasures.
You chant strange and terrible words.
You let your mind imagine the most sensual scenes you can.
You throw the potato into the center of the octogram.
There is a sudden rush of air and a POP as a creature appears in the room.
The succubus asks: Right! Will it be mashed, fried or baked, then?

Notes: Last spell I learnt from the Newbie tome. I found it quite amusing (and the results, tasty. Specially the baked potato...) and used to cast it a lot. Don't know if it was a good tm creator for low level of the said skills required...
The potatos from other spells cannot be employed now for this casting. It has to be a raw, untouched potato, like those that may be bought at various vegetable shops.
The succubus may be attacked and killed, if you are in the mood (you perverty little twert!). She proves quite tough, and possesion renders your speech slightly gibberish ('You are mine's and Cthulhuan phrases coming out of you from time to time, as well as some puking a liquid similar to pea soup). The body is sadly lost, and dissapears with her death.

Help Information:
Boolywog's Forbidden Pleasures - Summon evil demons of sensuality.

Boolywog's Forbidden Pleasures is a miscellaneous spell that will summon demons to give the caster unimaginable delights. The spell requires a potato and an octogram.

martes, 10 de julio de 2007

Books - Ae Thouesand and Onne Thyngs ae Boye cann Do with Corpse Partes

[We keep the topic in the field of Necromancy, as it seems... Today, the book description of the first of the two cadaver-fiddling grimoires we keep at the library. This first one contains easier spells to cast -most if not all of them will very soon be in the range of any midbie wizard-, among them the famous exploding eyes discovered by Pragi and which form the basic room-offensive spell for all of us (I personally prefer EHA, but candles are rarer to find than eyes).
On the personal anecdotical register, I can announce that I've improved my domain over the weather-ring spell enough to get a 50-60% of successes. Stuffing the elegant rings in my pants, I am starting to feel I little bit like Sauron... Winswand, the Lord of the (Weather) Rings!]

A closed skin-bound grimoire is on the floor.

This heavy grimoire is bound in some sort of pale skin; you try not to think about from what manner of creature the skin was taken.

Octarine slowly pulses across the surfaces of the book.

Table of Contents:

2 - Dismal Digit of Doom

3 - Pragi’s Fiery Gaze

4 - Myrandil’s Mask of Death

5 - Narquin’s Hand of Acquisition

lunes, 9 de julio de 2007

Order Rooms - The Order of Midnight


[I've got to start dying less. Really. Really, really! It is not just the incoveniency... Lives are getting expensive, and I'm always taking money out of the bank. And then there's all the trouble of having to spend some long time cruising the corridors and bookshelves of the Library... and such silly deaths too... The last one came from impacience: wanting to climb down faster the jewel tree in Skund forest, I ended up coming down faster than I'd like to...
Anyway, that's not the point, although death and corpses make a proper introduction for the following Order Room. In this case, those friendly cadaver-corroders and necromancers of the Midnights. Special thanks to Master Hitcher for the views - and to their Senior Wizard, Master Trident, for helping me the other day to some beautiful and dark nigromantic attire...]

Standing heavily in the centre of the room, a large slab of marble dominates. Around it sit a good many stools, positioned as if beckoning a mortician to observe whatever happens on the table. Hanging from the centre of the ceiling is a large swag-lamp which offers its light with infrequent flickers. There is a air of science and mystery hovering around the room. A bulletin board and a plaque are hanging from one of the walls.
A small octarine eye, hovering in the middle of the room, watches you.
There are three obvious exits: west, southwest and east.

look lamp: This is a light giving lamp which swings from the centre of the ceiling. It hangs from a chain that is connected in a few places to the ceiling thereby creating a "swag" effect.

l chain (in lamp): This is the chain that allows the lamp to swing from it.

l ceiling: The ceiling has been hammered from fine galvanized steel. From the centre, a swag-lamp is hanging.

l floor: The floor is comprised totally of surgical steel and is heavily ventilated, allowing any splatter from the marble slab to simply drain away. Despite this, it is perfectly sturdy and very capable of holding multiple wizards.

l walls: The walls have been forged from a type of stainless medical steel. They have been brushed to a smooth matte finish. They are so smooth, in fact, that if something were to splatter on the walls from the slab, it would melt right off and slip into the grates.

l stools: These are observation stools raised high enough that someone could easily sit and work on the marble slab. They have been constructed from stainless steel, in whole, and seem very uncomfortable.

l table: This is a table a little more than nine-feet in length and four-feet wide. The perfect size for a autopsy. It has been carved from fine white marble and features both a raised rim and a small drain. Along the head of the pallet is a tray for holding various tools of the trade as well as a neck rest just below it. At the foot of the bed is a disposal unit for discarding unneeded bits and pieces.

l rim: This is the outside lining of the marble slab. It has been carved this way to reduce the risk of fluid spillage.

l drain: his drain is located in the middle of the slab and allows for any fluid to drain away properly.

l tray in table: This is the head of the slab whereon a tray is set. There should be an assortment of tools laying here, however, there is seemingly no work that needs to be done, so the tools are missing. Just below this area is a neck rest which allows the spine to stay perfectly straight. It's not wise to ask why the corpse needs to be ... comfortable.

l neck rest: This is built into the slab in order to keep the participant's spine completely straight. We wouldn't want bad posture, now would we?

l disposal unit in table: Here, at the foot of the slab is a small opening through which extra bits and pieces might be tossed. The inside doesn't look to be very sanitary. There is the odd bit hanging around as if afraid to travel down its last path. Silliness, really. I mean it *is* dead, isn't it? What more could happen? There is also a small chest hidden just under the slab, here. No telling what *that* is used for.

l bits in disposal unit: This is a fresh head severed from the corpse of Fireclown. It seems to have been pickled. This is a single bit of the last person to use the slab. Or rather, be used on the slab. It appears to be a hand gripping to the last vestiges of hope. You could do your civic duty and push it the rest of the way down.

domingo, 8 de julio de 2007

Portal Doors

Here be the spell-casting wizards choice of magic doors for defying the laws of space and travelling without having to walk or mount one of those smelly, sweaty and expensive four-legged beasts...
Options come with 'rumbling' and 'on fire' as not very desired complements. Careless wizards tend to get some face explosions and blisters on their fingers thanks to them.

wire mesh door:

This is a thin door made of a wire mesh. It seems to be a portal to another place, defying the laws of Behind and In Front. It is open.

mysterious crystal door:

This is a sparkling clear crystal door. It seems to be a portal to another place, defying the laws of Behind and In Front. It is open.

dirty piece of fur:

This is a large dirty piece of fur just hanging in the air. It seems to be a portal to another place, defying the laws of Behind and In Front. It is closed.

mysterious stone door:

This is a grey stone door. It looks really heavy, but well oiled. How could anyone know it is well oiled? Well. It is. Trust your instincts. It seems to be a portal to another place, defying the laws of Behind and In Front. It is open.

mysterious oak door:

This is a large, heavy, free-standing oak door. It has a gold inlaid door knob. It seems to be a portal to another place, defying the laws of Behind and In Front. It is open.

Order Rooms - Venerable Council of Seers

[Seeing the Seers. Sounds a little bit Ironic, doesn't it? Well, anyway, it's been done, and the special thanks for his kind collaboration goes today to Master Tempus Plavalaguna, the werewolfer soloer]

The Venerable Council of Seers' common room is thick with history and lore. Along the walls are bookshelves which reach the ceiling. There are plush and comfortable armchairs strewn throughout the room, each one with its own stand for book reading. In the centre of the room is a pedestal on which a crystal ball is sitting. This place was obviously designed with the studious wizard in mind. A bulletin board and a plaque are hanging from one of the walls.
A small octarine eye, hovering in the middle of the room, watches you.
There are three obvious exits: south, east and north.

l walls: The walls are covered in a green velvet which drapes around the room elegantly and calmly. Against one wall is a small chest.

l ceiling: There is nothing unusual about the ceiling, except that it seems the high rising bookshelves are the only thing holding it up.

l armchairs: These are over stuffed chairs, made to be comfortable for hours on end. On... your end, really. They are covered in velvet and come in an assortment of green shades.

l stands: Simple and elegant, they are used to put your cuppa while you read, or put your book while you sip. Either way, they're useful and ready to serve. Sitting on top of each stand is a blue light, hovering and offering its subtle illumination. Hidden under the glass top of the stands are magical bulletin boards, ready for reading.

l pedestal: This is a large, swirling cage of wrought iron. At the top, eight sharp spikes, like claws, grip onto a huge crystal ball. This doesn't look pleasant at all for the ball.

l ball: The ball shows us the UU bar.

l bookshelves: The bookcases are full of books with interesting names, such as "A Treatise on Building Rituals of the Klatchian Pyramids" or "Superstitions of the Common Witch: Primitive Magic". There's no doubt a lot to learn here. There is a green book that seems out of place, almost as if leaning with the intent to fall.

l (green) book: This is a book seemingly made from emerald, or green glass. It would be a tragedy for it to fall off the bookself. It might be wise of you to replace it as soon as possible.

sábado, 7 de julio de 2007

Bifram’s Amazing Fireworks


What's it called?
Bifram’s Amazing Fireworks (in brief: BAF)

What does it do? It is the other firework spell, the little sister to Atmospeheric Inscription Wonder. This spell also inscribes a piece of text in the skies, which is seen by all the people around (in *shout range). The difference is that in this one you don't choose a text, it is your name that automatically gets firewritten. Narcissistic, really.

Where is it? It also hides in the Spelles of thee Arte of Fyre grimoire, at the Unseen University Library.

What does it require? As to components, only a torch, which is consumed in the casting process.

What skills do I need? Animating, Fire, Binding, Channeling (Same as AIW. Big surprise?)

Has it worked? A correct output should read something like this:

You prepare to cast Bifram's Amazing Fireworks.
You awaken the torch with words of power.
You summon a salamander from the fiery wastes of the eighth hell.
You bind the fiery spirit to the torch, whispering the eight secret names of the Lord of Hell to subdue it.
You draw upon the powers of fire, pouring them into the torch.
A small dot of flame shoots up from your hand and vanishes into the sky.

Notes: This is what is seen by yourself and the other players after a casting.
Right above you you see: A light flashes up high into the sky trailing grey smoke behind it.
Right above you you see: The light wizzes around in circles making a high pitched whizzing noise.
Right above you you see: The dot bursts open sending brilliant green streamers of light to all the corners of the sky.
Right above you you see: With a sudden resounding bang, the streams rush back together to form [spellcaster’s name] which hangs in the sky before slowly vanishing.

Help Information:
Bifram's Amazing Fireworks - Light up the sky!

Bifram's Amazing Fireworks is a miscellaneous type spell that creates a fantastic display of fireworks.

viernes, 6 de julio de 2007

Order Rooms - Sages of the Unknown Shadow

[Today's recipient of ackowledgement is Master Xisoned, of The Sages of the Unknown Shadow, who has allowed me to take a look at those darkety practices that earn them such funny nicknames...]


You see a vision in the silver mirror:
This room has been crafted to resemble, in every way, an octogram of immense proportions. This is, after all, the common room of the Sages of the Unknown Shadow -- the order of wizards who specialise in the more demonic side of magic. This area, for the most part, is completely blackened. The drapes that cover the walls and boast glowing octograms are a deep, blood red, while the carpet is a subtle black. Throne-like chairs are positioned in a circle around a very low obsidian table in the centre of the room. Multiple chains have been firmly attached to the table, as if in preparation for something not only evil, but very large.
A small octarine eye, hovering in the middle of the room, watches you.
There are three obvious exits: south, west and north.

look drapes: These drapes decorate the room elegantly. Each one covering a different wall, each one with a highly charged octogram glowing and flickering. The drapes are helping to hide a small chest shoved against one wall, and a bulletin board shoved against another wall.

l octograms: Though the room is shaped like an octogram, someone felt the need for even more protection. the drapes strewn around the room each have a highly charged octogram which glows brightly and illuminates the area. These octograms were created for a single purpose and very likely aren't any good for anything else. The strange illumination causes strange shadows to stalk around the room, carefully avoiding the table in the centre.

l carpet: The floor is covered in a plush black shag.

l chairs: These are more thrones than chairs. They have been placed around the willing table. They are in the perfect position for a little observation, discussion, or study group. Each one is wrought iron with a plush leather seat, and each one has an octogram welded into the back.

l table: This is a piece of the famous "tabula rasa", of which the rest can be found in Uberwald. It is, as the name suggests, completely clean and has no features, save the chains firmly attached. It seems as if this low altar was constructed to restrain a large beast, or dangerous subject, or perhaps it's now merely used for students to study on.

l chains: These don't seem to be as empty as first thought. They are all lifted off the altar and point toward the centre of the table, as if holding some invisible beast in place. Of course, if that were true, you'd have heard something by now, right? They have been constructed of smelted octiron and are double-linked for the extra secure feeling. Curious how they just hover in place...

l walls: The walls are covered in a dark crimson fabric. They drape along the walls dramatically.

l shadows: These strange shadows are created by the glowing octograms. They slowly stalk around the room, carefully avoiding the table in the centre of the room. They each come in different shape and size, but the one unifying trait is the uncommon thickness of each shadow and the unyielding detail of features. They are so thick and dark that one might find it easy to blend into one if he or she so wanted to attempt the unusual feat.

jueves, 5 de julio de 2007

Order Rooms - The Brothers of the Silver Star

[Special thanks goes today to Master Darevaine, the Silver Star Wizard who kindly provided me with the descriptions...]

You see a vision in the silver mirror:
This is the common room for the Ancient and Truly Original Brothers of the Silver Star. Though, it shouldn't be hard to tell. There is a large round drum in the middle of the room that acts as a table, around which are many wooden chairs. The walls have all been made from wood, and the ceiling has been vaulted for that added flair. The floor, on the other hand, is covered by a thick layer of sawdust. Against one of the walls sits a chest; on either side, a pedestal can be seen. A board and a plaque hang on a wall.
A small octarine eye, hovering in the middle of the room, watches you.
There are three obvious exits: east, south and west.

look table: Exquisitely crafted, this table has been made into a type of drum. The top of the table hosts a large, round crystal surface which both protects the wood and the bulletin board laying underneath. The sides of the drum have been carved and allow you to see into the drum's base.

l walls: The walls are wooden and mostly plain.

l floor: The floor is made from high density wood and is covered in a thick layer of sawdust.

l ceiling: The ceiling has been vaulted and has a single glowing star hovering near the centre which illuminates the room.

l star in ceiling: This is a hovering silver star. It emits a bright and rather useful light.

l chest: 'This is a fretwork chest which has been painstakingly carved from rowan. The filigree is so intricate and delicate that it defies you to see inside it. Alas, it is a magical chest and looking inside would likely only cause confusion to the mundane onlooker. However, small though it is, it will hold all manner of objects.

look pedestal: These are forged from raw iron. Each one holds either a hammer or an anvil.

look hammer, anvil in pedestal: 'This is a large octiron hammer. Its shaft is made from petrified sapient pearwood. Along the head of the hammer mystical runes sparkle and gleam. It might be possible to bang the hammer against the anvil for posterity sake. Though, it's not advised.' 'This is an anvil made from pure octiron. It has not a single scratch on it, though mystical runes cover its surface completely. It's obviously not used for anything more then symbolism'.



[after looking around a bit, we reached the conclusíon that the hammer must be the way of going to the Wizard bar. Probably: 'bang hammer against anvil' should do the trick...]

miércoles, 4 de julio de 2007

Order Rooms - Mrs. Widgery's Lodgers

Now if we weren't wizards, we wouldn't be naturally curious. And part of that curiosity is in the Forbidden Realms. In this case, all those other order rooms in which you aren't allowed to peek into! Curses and drat! But with a little help and the use of scrying, we hope to remedy that situation. In our first installment of the series, we'll take a look at the Lodger's Rooms. Special thanks to Master Coffeebreak AlQuantum for his collaboration, and to Master Coleus for a second looking at the lounge objects.

You see a vision in the silver mirror:
This is the commons for Mrs. Widgery's Lodgers. It has been furnished with comfortable items which seem to be well worn. The room has been painted a deep yet vivid red, while the edges have been covered with a deep wood. The ceiling and floor are both stark white and contrast well with the intensity of the lounge. In the centre of the room is a large wooden table and to either side of that rests a huge sofa. At one end of the table, a well worn bulletin board stands and on the other end, a small chest has been put on display.
A small octarine eye, hovering in the middle of the room, watches you.
There are three obvious exits: east, north and west.

l ceiling: The ceiling has been painted with a glossy-white paint.

l floor: The floor is covered in a plush white shag.

l edges: This is used to line the walls.

l table: This is a masterpiece of craftmanship. The table has been constructed from the same wood used in the moulding around the room. It's obviously new, but carries a well used look about it.

l sofa: This is a huge sofa. It's over-stuffed and over-sized, and easily stretches from one end of the table to the other. The fabric covering the sofa is suede which has been broken in by any number of wizards finding his or her afternoon nap.


This room holds only an open book and a pen on a small table. There is one obvious exit: south. A sign is here. You close the south door. - Voting room

This is the office of the Senior Wizard of Mrs. Widgery's Lodgers. Its main feature is a large oak desk, overflowing with papers and books. Behind the desk sits a large, intricately-carved rolling chair, while a bookcase is against the east wall. Two small, uncomfortable-looking chairs sit in front of the desk. To the east is a small door, and to the west another door leads into the Order common room.
There are two obvious exits: west and east. You close the west door.

This is the bedroom of the Senior Wizard of Mrs. Widgery's Lodgers. It's mostly occupied by a large four-poster bed, although there is a small wardrobe too. The door to the office is west. There is one obvious exit: west.

As for the door that leads to the magic cafeteria, in this case it is a seam in the wall, that reads like this:

l walls: The walls have been painted a deep and vivid red. They boldly contrast both the floor and ceiling. All the moulding has been done in a deep, rich wood. There is a thin seam running down the middle of one of the walls.

l moulding:
This is used to line the walls.

look seam: It looks as if this is actually a secret door. You might be able to open it if you have the willingness to try. It should open with a good push.

Dead Cold??

[I had just taxied to the Temple of the Listening Monks. Happily arrived, I had the time to formulate a spell (blorping the place, in fact) to just... die?? Of cold??? In a minute's time????]

You put the silver ring in a pocket in the leather armband pouch.
Your jet black crystal bell bracelet tintinnabulates gently.
You're so cold you feel as though you're about to expire.
You shiver.
The cold is just too much for you.
As you dissolve into ectoplasm, the light green moon dragon falls through you with an embarrassed squawk.
There is a sudden white flash. Your magical shield has broken.
A medium metal shield clatters to the ground.
Your skin feels itchy; large pieces flake off as you scratch it.
As the Trapped Salamander slips onto your hand, a wave of warmth sweeps through your body.
You shiver.
The light green moon dragon flutters to the ground and ambles about, nibbling at things.
Someone says: MY, WE'VE BEEN A BIT CARELESS, HAVEN'T WE? SHALL WE POPPADOM TO THE NEXT DIMENSION?
You turn and see Death standing behind you.
Death says: LET'S HAVE NO ARGY BHAJI.
Death says: DO YOU HAVE ANY LAST GOOD-BYES OR IS IT STRAIGHT TO THE AFTERLIFE?

[oh, damn...]

Death says: I SUPPOSE YOU WANT TO BE ALLOWED TO STAY, DO YOU?
You hear a very distant whisper echo through the valley.
Death says: I REALLY DON'T LIKE DOING ALL THESE FAVOURS FOR YOU PEOPLE.
Death says: I MEAN, WHAT'S IN IT FOR ME?
Death says: HOW ABOUT I JUST LEAVE YOU HERE? NONE OF THE GODS WILL TOUCH YOU WITH A BARGE POLE.
Death says: JUST DON'T TELL ANYONE I DID THIS FOR YOU!
Death says: I MAY NOT BE SO FORGIVING IN THE FUTURE. BE MORE CAREFUL.
Death gets back onto Binky and rides away.


[The aftermath was quite funny too, seen in perspective. Mi taxi driver (Rev. Pli Veridicus), who was a pishite, had to return to the rescue-and-resurrection. In the quick chaos of trying to recover, get my stuff and not die again, I spent the last charge of a blue crystal ring to find myself... at the Hub? At the top of Cori Celesti??? O, Gods, today was my lucky day... Fortunately, a kept scroll, sound advice and the help of a witchy friend of Nuit's all conspired to take me back, safe and sound, to the halls of Unseen University and a really huge dinner to make me forget my troubles...]


martes, 3 de julio de 2007

First visit to the Retrophrenologist...

Zorgo the Retrophrenologist asks: Hello Winswand. How are your bumps today? Need any replacement therapy?
Zorgo the Retrophrenologist polishes the chair and checks the restraining straps.
You say: yes
Zorgo the Retrophrenologist asks you: So you would like to get some stats modified... Which one would you like decreased?
Your pair of pale gold crystal bubble earrings glitters.
A delicate sound, almost like snow falling comes from your silver snowflake bracelet.
Squelch.
You say: dexterity
Zorgo the Retrophrenologist asks you: Whooo! Great, so what ability would you like to increase? Zorgo the Retrophrenologist says: Retrophrenology is such a good idea, I wonder why more people don't try it.
You say: strength
Zorgo the Retrophrenologist hums a ditty. Quite tunefully, for a troll.
Zorgo the Retrophrenologist feels the bumps on your head speculatively.
Zorgo the Retrophrenologist says to you: It will cost you A$100 to smash your head into the shape required to increase our brawn at the detriment to your flexibility.
Zorgo the Retrophrenologist asks you: Do you wish to continue?
Your jet black crystal bell bracelet chimes quietly.
You say: yes
Zorgo the Retrophrenologist says to you: Great! I will see what I can do.
Zorgo the Retrophrenologist pockets the money as payment from you.
Zorgo the Retrophrenologist feels around on your head.
A glittering sprinkle of light scatters about the room from your Polythene Pam.
You sit on the operating chair.
Zorgo the Retrophrenologist starts to strap you into the chair.
Zorgo the Retrophrenologist measures your head with a somewhat battered looking tape measure.
Zorgo the Retrophrenologist pulls out a huge hammer and licks his lips.
Zorgo the Retrophrenologist squints and lines the hammer up.
Zorgo the Retrophrenologist exclaims: Don't worry. You won't feel a thing!
Zorgo the Retrophrenologist thumps the hammer down hard on your head, blood and bits of hair spray around the room.
You lose consciousness.
Your fading strength makes you drop 2 Ankh-Morpork royals, one Ankh-Morpork ten-dollar, 5 Ankh-Morpork dollars, one Ankh-Morpork half-dollar, some Ankh-Morpork pence, one Djelian talent, 2 Djelian tooni, 9 Djelian talona and 5 Djelian ptascpi.
Zorgo the Retrophrenologist looks a little worried and checks your pulse, then smiles brightly.
Zorgo the Retrophrenologist cleans off his hammer and smiles happily.
You are unconscious. You can't do anything.
Zorgo the Retrophrenologist says: Another job well done.
Your iridescent scarab beetle wriggles her legs.
Zorgo the Retrophrenologist rubs your head and smiles.
Your Smaug The Small yawns sleepily.
Zorgo the Retrophrenologist says to you: I think you will find that did the trick.
You are unconscious. You can't do anything.
Zorgo the Retrophrenologist pushes your unconscious body off the chair onto the floor.
Zorgo the Retrophrenologist exclaims: Next please!

lunes, 2 de julio de 2007

Books - Cunjuryng for Begynners

A nice and shiny book is on the floor.

This book has two mirrors for covers, and sparkly bits down the spine. The pages are edged in silver foil too.

The shiny surfaces of the book catch and reflect octarine light.

Table of Contents:

2 - Brassica Oleracea Ambulata

3 - Torqvald’s Illusion Generatrix

4 - Master Woddeley’s Luminescent Companion

5 - Mugwuddle's Muddling Mirage

6 - Objandeller’s Thaumic Funnel

domingo, 1 de julio de 2007

Atmospheric Inscription Wonder


What's it called?
Atmospheric Inscription Wonder (in brief: AIW)

What does it do? It is one of two firework spells; this one (the more elaborate) inscribes the message the caster desires in the sky, amongst light and fire, wherein it is seen by all of the people who may be around (same range of effect as a *shout, it seems). A toy spell, nevertheless it shows a great deal of beauty in its feedback, and it is a wizardly and nicer way of sending messages and doing publicity than just shouting or hiring shouters.

Where is it? It sleeps until learnt in the Spelles of thee Arte of Fyre grimoire, at the Unseen University Library, quite near the entrance.

What does it require? A quill and a torch, both of which are consumed in the process.

What skills do I need? Animating, Fire, Binding, Channeling

Has it worked? A correct output should read something like this:

You prepare to cast Atmospheric Inscription Wonder.
You awaken the torch with words of power.
You summon a salamander from the fiery wastes of the eighth hell.
With the quill, you pin the fiery spirit to the torch.
You draw upon the powers of fire, pouring them into the torch.
A small dot of flame shoots up from your hand, hovers above your head and suddenly flashes brightly, forming itself into an imp.
[firewrite xxx]
The fiery imp grimaces.The fiery imp seems to implode on itself, leaving behind a small dot of flame which shoots up into the sky.

Notes: As you may see, the spell requires a specific command, 'firewrite', after the imp appears. The syntax is: firewrite xxx (the phrase you want to appear in the skies. There's a limit to the number of words).
This part isn’t properly the ‘casting’ but the consequences, and what the caster and those in range see as an adittion to room events and descriptions.
Right above you you see: A small dot flashes up high into the sky
Right above you you see: The dot suddenly bursts open revealing bright multicoloured streams of flame that pour down towards the ground.
Right above you you see: Just as you thought the streams had faded to nothing, they shoot back up into the air, giving a final brilliant yellow colour before vanishing entirely.
Right above you you see: As it fades you think you see the letters “xxx” in the gradually disappearing smoke.

Help information:
Atmospheric Inscription Wonder - Write words in the sky.

Atmospheric Inscription Wonder is a miscellaneous type spell that with the aid of pyrotechnics will write a message of your choosing across the sky.