Mostrando entradas con la etiqueta Intermediate Artifact Magic. Mostrar todas las entradas
Mostrando entradas con la etiqueta Intermediate Artifact Magic. Mostrar todas las entradas

miércoles, 7 de julio de 2010

Wonker's Wicked Wobble


What's it called
? Wonker's Wicked Wobble (in short, WWW)

What does it do? One of the best spells available out of the group that have being catered for the Silver Stars, Wonker's allows you to turn your opponent's weapons into rubber. The effect lasts for some time, and it has some interesting consequences:

1) The weapon adds a new line to its description, which goes as follows: "It seems to be fighting to maintain its rigidity, occasionally going completely limp and floppy, before regaining a more solid form. A pungent smell of burnt rubber wafts from it."
2) The victims will automatically attack the wizards that have 'rubberized' their weapons.
3) Rubber weapons became more cumbersome to employ and to cause damage. They became blunting objects unable to make the usual specials you are allowed with metal pieces with pointy bits (and thereby making many npc's very easy to kill). From this, it might be gathered that they aren't much use against blunt weapons.

From all this, we can gather that Wonker's is quite a useful spell as a fight-starter, and it can be very handy against rivals who like to launch lots of specials on you with swords or daggers. In a way, it works in a tandem with Stacklady's to form a group of defensive/offensive spells: both are offensive (although Stacklady's no longer causes auto-attack), but their trick is that they work not by doing damage, but by weakening or almost entirely elimating your opponent's possibility of harming you.

Where is it? One of the moulding and crafting spells, it lies inside the unnamed book that is known by some as Intermediate Artifact Magic, fourth ed., in the depths of the Unseen University Library.

What does it require? A rubber knife. In theory, most casts shouldn't consume then, but be ready for very frequent replacing. Miscasts, or even good casts can end up with the knives either melting away, bouncing the rubbery effect back on your own weapons and/or turning into a peppermint (at least, something nice to eat...).

What skills do I need? Gold, Binding, Rod, Enchanting

Has it worked? The proper output should read something like this:

You prepare to cast Wonker's Wicked Wobble on the xxx (weapon in enemy).
You wobble from side to side and bring the malleability of gold to the forefront of your mind.
You draw on the floppiness of the rubber knife.
You weave a rubbery replica of the xxx from the strands of your thoughts.
You project an image of the model which floats above you.
The rubbery creation flies into the xxx's rubbery xxx, and with a 'Glup!', melds into it.

Help Information:

Very little is known about Wicked Wobble. Some sketchy notes for the spell were discovered when they found the deceased Wonker - well a rubber statue that resembled his university iconograph. Nasty things those magical backfires.

All that is known, is that the spell can be targetted on weapons (normally in the inventories of enemies) to alter their structure.

Example

cast Wonker's Wicked Wobble on hairpin in aquilo






martes, 9 de marzo de 2010

Turnwhistle's Effulgent Autiridescence


What's it called? Turnwhistle's Effulgent Autiridescence (in short, TEA)

What does it do? Well, Turnwhistle's allows you to turn any item you want into the equivalent of a yellow stone ring (that is, an item that will give 'light' while worn at the cost of using some of your gps). It is a pretty straightforward thing. The 'light colour' of the transformed item will depend on what was the light the glass nugget had when the spell was cast (see below).
There isn't much use for the spell, as wizards tend to use magic for seeing in the dark (or permalights) and I doubt there's much of a demand for what amounts to customized yellow stone rings. Still, it is nice to have all sorts of spells.
The spell has an 'anti-matter' equivalent in Skeetbraskin's Fuliginous Perdition, which returns the items affected by it to their original, 'lightless' state.

Where is it? Being a part of the crafting business (in this case, light-object crafting), it belongs inside the Intermediate Artifact Magic, fourth ed. volume, at the Unseen University Library.

What does it require? the focus of an octogram, a lantern, a shimmering glass nugget and an item of clothing, armour or jewellery upon which to cast the spell. In the past, the nugget was consumed in the process, but I believe the one that dissapears now is the lantern...

What skills do I need? Divining, Convoking, Evoking, Binding

Has it worked? The proper output should read something like this:

You prepare to cast Turnwhistle's Effulgent Autiridescence on the xxx.
You light the lantern and turn the xxx meditatively in your fingers, noting how it reflects the light.
You turn the lantern carefully and place it into the heart of your shimmering glass nugget.
You reach into the heart of your shimmering glass nugget and draw out the essence of lantern light, letting it play around your fingers.
You wrap the xxx carefully in the essence of lantern light, braiding the colourful strands in a complex weave.
The xxx flashes through all of the rainbow's colours before settling into an aqua/vermilion/jade green glow, which sinks into its surface without a trace.

Notes:

When you wear the item, you get the following lines (change colour to appropiate one):

A jade green glow spreads out from your middle to envelop you.

He is surrounded by a jade green glow.


Help Information:

Turnwhistle's Effulgent Autiridescence - instil an item of clothing, armour, or jewellery with the essence of daylight.

Turnwhistle's Effulgent Autiridescence allows the skilled Wizard to imbue a garment or accoutrement with the priceless gift of light in dark places. Said garment or accoutrement will maintain its light by leeching the wearer's concentration a little from time to time.


sábado, 9 de febrero de 2008

Crondor's Mysterious Sparkling


What’s it called? Crondor’s Mysterious Sparkling (in short, CMS)

What does it do? It's a toy spell that adds some (not many) spammy, 'wizardly' effects to your staff. Among those effects, the following lines are added to your staff description:

> Sparks of octarine light run across its surface

> It emits a slight octarine glow.

And like the zodiac charm, some lines will appear from time to time, like the following ones: "Lightning crackles over the tip of your xxx" "Raindrop grey / Ultramarine / Chocolate / Black smoke pours from the tip of your xxx" "The air around your xxx shimmers for a moment" "Your xxx momentarily shines in all the colours of a rainbow" "Your xxx emits a bright flash of light" "Your xxx sprouts a small clump of dandelions, which grow, flower, turn to a soft grey dandelion clock, and blow away" "A series of honey yellow sparks runs across your xxx" "Icicles grow from the tip of your xxx before melting and dripping away".

Where is it? Like its namesake, this Crondor spell can be found in the Intermediate Artifact Magic, fourth ed. volume, at the Unseen University Library.

What does it require? First, the focus of an octogram. Then, a staff (which is the intended object of beautification and spammyness) and an Ankhstone (consumed in the process).

What skills do I need? Staff, Whittling, Binding, Enchanting

Has it worked? A correct output of the spell should read as something like this:

You prepare to cast Crondor’s Mysterious Sparkling on the xxx staff.
You hold the xxx staff aloft above the centre of the octogram.
You form a small knife of pure magic and carve a setting from the ankhstone into your xxx staff’s interior.
You force the very essence of the ankhstone to merge with the xxx staff.
You empower the xxx staff to be able to contain the brilliance of the gem.
Octarine flames wash over the xxx staff.


Help Information:

Crondor's Mysterious Sparkling - Expresses the power of a wizard's staff.

Crondor's Mysterious Sparkling is a zeroth order miscellaneous spell which adds some wizardly effects to a staff.


martes, 5 de febrero de 2008

Crondor’s Fabulous Detection


What’s it called? Crondor’s Fabulous Detection (in short, CFD)

What does it do? This is one of the spells (in fact, the first one) that you have to use when recharging an object. Well, you don’t really *need* it for the process, but knowing if the recharge is more or less safe is something important if you don’t like blowing up into pieces. Crondor’s Fabulous Detection will tell you through a colour code if it is safe to try to recharge a magical artifact. After you’ve succesfully cast the spell on it, it will glow in a certain colour. The colours are (from safest to most dangerous recharging) purple, green, red, blue, orange, pink, yellow, cyan, indigo, vermillion.

Where is it? You have to travel almost to the back of the Unseen University Library to pull it out of the unnamed Arts & Crafts volume which, from Spellcheck Project, we are led to believe it may be called Intermediate Artifact Magic, fourth ed.

What does it require? A staff and a gold ring (see below, note 2) which aren’t consumed. Also, evidently, a magical artifact on which to test the availability of it for safe recharging.

What skills do I need? Staff, Gold, Turning

Has it worked? A correct output of the spell should read as something like this:

You prepare to cast Crondor's Fabulous Detection on the xxx (magical artifact).
You tap your staff grandly on the floor, considering the strength and solidity of an ancient oak tree.
Concentrating on the solid strength of the gold ring, you compare it with the xxx.
You probe the magical power in the xxx by turning it over and over in your hand and your mind.
The xxx glows purple / green / red / blue / orange / pink / yellow / cyan / indigo / vermillion.

Help Information:

Crondor's Fabulous Detection - Evaluate artifact strength.

Crondor's Fabulous Detection is a first order miscellaneous spell which attempts to probe the strength of an artifact to discover if it can stand up to recharging.

Notes:

In the past, the first stage of this spell employed the skill crafts.points instead of Staff, and therefore, didn't require any component. Recent changes have eliminated this skill from all the spells that used it in the past (all of them ‘Silver Star' specialities). The output line for the first stage used to be also different:

You ponder the flexibility of wood and metals and all things arcane.

It seems paradoxical, from the wording of the second stage, that a gold ring isn’t required as a component too. As long as it isn’t consumed, it wouldn’t be much of a disturbance for wizards, who tend to carry lots of gold rings anyway, and this would be more in tune with the output.

Notes (2):

When I first included this spell, some time ago, I am pretty sure it only employed one component, which was a staff. The last lines I wrote in the note seem (as of today, 24th of February 2008, when I am adding this addenda) to have become true, as now the spellcheck does mention a 'gold ring' as a necessary component...

jueves, 31 de enero de 2008

Books - Intermediate Artifact Magic, fourth ed.


A closed solid book is on the floor.

This looks solid and well constructed. Finely-crafted leather makes the cover of the book, with beautiful golden bindings. In the cover is an illustration of a staff, a rod and a wand crossed.

Octarine sparks crackle intermittently down the spine.

Table of Contents
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

2 - Crondor's Mysterious Sparkling

3 - Crondor's Fabulous Detection

4 - Turnwhistle's Effulgent Autiridescence

5 - Wonker's Wicked Wobble