domingo, 23 de agosto de 2026
Honoured Employee!
sábado, 22 de agosto de 2026
People at Uni - Drygur
You see Magistrate Drygur the Senior Wizard of the Hoodwinkers.
He is a strapping young human lad.
He looks like somebody with a clearly defined goal in mind, shoulders squared and concentrated.
He is in good shape.
He is standing.
His skin looks as hard as rock, although it seems weaker around the face.
He has Wizard's Friend floating around him.
He has a big deep black butterfly clinging to his shoulder.
Holding : The Light (left hand) and The Dark (right hand).
Wearing : a pair of black soft-soled boots, a royal blue wizard's robe, a light blue silk backpack, a light grey silk backpack, a Fang family crest, four club badges, a big deep black butterfly, a blue crystal ring, a star sapphire ring, an artificer's tool belt, a silver rat ring, a blackened canteen and a mirrored timepiece.
viernes, 21 de agosto de 2026
Goals and Optimization
- A pretty brass wise owl statuette: Simple and pretty, this little brass owl has a deep well in her head for ink.
- A copper tankard: Short and sturdy, with a solid base and a strong handle, this copper tankard will hold a full pint safely in even the most drunken grip.
- Spoken dwarvish: I have acquired masterful proficiency in the written form, but my spoken skills still leave something to be desire. And yet, while talking, I just managed to get to level 78!
- percussion: I am decently proficient with wind and stringed instruments, but lag behind in the rest, so I've taken to carrying with me a kokiriko, a very curious Agatean piece of craftmanship. It is basically a... kind of clapper? I am at 111 levels right now, and mostly getting bad messages when I play it ('You play an irritating rattling rhythm on your kokiriko' 'You shake your kokiriko, creating an unpleasant rattle'), but some tms are still coming. The description is as follows (and I'll provide you a picture to go along):
This unique instrument of Agatea looks very much like a bendy two foot long comb with handles at either end. It can be played in various ways due to its flexible construction. As the handles are moved, dozens of small rectangular wooden blocks hit each other in succession, creating a captivatingly active rhythm very similar in sound to a row of dominoes falling.
- Burden reduction: I used to carry a lot of gear because I just loved how it looked, but given that I am a spellcaster who attempts to dodge when the chips are down, I am finding myself ever and ever trying to optimize for lower weight. Until today, I was using a silver-studded sword belt as the sheath for my sea fang, while using a charmed navel stud for storing a lovely keris for component gathering. But I noticed two things today: the belt is heavy (6/9 lb) and every time I retrieve the sand keris I spend 20 gps, so a change was in order. I noticed that in the same place that I had gotten the keris, the local spirits also sold a lighter belt that could house my sea fang and the deluded knife I use for casting KID on about-to-die trolls, but which I could now double as the component-gathering dagger. The belt is the filigreed sword belt (weighing 3/9 lb) that reads like this:
miércoles, 19 de agosto de 2026
Top hat revisited
Some years ago, I was talking about the top hat, an object that can be using for conjuring tricks and that, at low levels, allows you to improve your abilities in the skills of conjuring and charming (and, to a lesser degree, of binding and enchanting). But I notice that I didn't give any information about what I was able to conjure out of it, or what the bonuses required for each of the five elements that can come out of the top hat (hankie, ball, flags, dove, rabbit) are. I decided to check the Discworld Wiki on this, but apparently, there's data only for the first two items: 175 bonuses for the hankie, 250 for the ball.
I've been checking what I can pull out at the moment. I succeed at everything up to the fourth item, dove. For the first two, I have no difficulties. For flags, I succeed about 70% of the time. Dove, on the contrary, is really, really tough: I might succeed about 30% or less. Rabbit is clearly impossible; I don't even make any progress at all.
When you try to pull something out of the hat, you invariably get what looks like... three or four checks:
You start to prepare yourself for the immense task ahead.You flex your fingers over the black top hat and try to conjure up an image in your mind.
You picture xxx.
pull hankie from top hat
You start to prepare yourself for the immense task ahead.
You flex your fingers over the black top hat and try to conjure up an image in your mind.
You picture a silk handkerchief.
You wave your hands vigorously over the black top hat before delving deep in, then slowly removing your hand to reveal...
...an exquisitely embroidered aquamarine silk handkerchief.
You proceed to mop your brow with the hankie before disposing of it back in the black top hat.
pull ball from top hat
You start to prepare yourself for the immense task ahead.
You flex your fingers over the black top hat and try to conjure up an image in your mind.
You picture a billiard ball.
You wave your hands vigorously over the black top hat before delving deep in, then slowly removing your hand to reveal...
...a truly magnificent ivory billiard ball.
You throw the ball between your hands before hurling it high into the air and stylishly catching it again in the black top hat.
pull flags from top hat
You start to prepare yourself for the immense task ahead.
You flex your fingers over the black top hat and try to conjure up an image in your mind.
You picture the flags of all nations.
You wave your hands vigorously over the black top hat before delving deep in, then slowly removing your hand to reveal...
...the flags of all nations.
You run around for a while trailing the flags behind you in a procession of victory. You soon stop though, when you realise exactly how idiotic you look.
You stuff the flags back into the black top hat with an embarassed smile.
pull dove from top hat
You start to prepare yourself for the immense task ahead.
You flex your fingers over the black top hat and try to conjure up an image in your mind.
You picture a beautiful white dove.
You wave your hands vigorously over the black top hat before delving deep in, then slowly removing your hand to reveal...
...a beautiful white dove.
The dove looks around for a moment, flexes its wings, then flies into the sky. You watch it fly off until it becomes too small to see anymore.
domingo, 16 de agosto de 2026
Capturing spells
jueves, 13 de agosto de 2026
lunes, 10 de agosto de 2026
The IIL
Djelibeybi is one of the oldest nations of the Disc. It also houses one of its eminents institutions for the teaching of wizardry, i.e., the Institute of Illusionary Learning. Although its orders haven't been recruiting many people of late, it is still well worth it to make the trip through the never ending sands of the Klatchian continent and to the fertile banks of the Djel for getting access to many a quaint and interesting spell.
The Institute lies somewhat north of the Ephebe Gate, along city's main axis, the Avenue of the Pharaohs. The entrance into the building is a grand affair most probably designed to awe the visitors and imprint them with the importance of the institutions and the relative unimportance of the visitor.


















