lunes, 26 de agosto de 2024

Yordon’s Extremal Extension

 

What's it called? Yordon’s Extremal Extension (YEE for short)

What does it do? This spell is the poor brother to Booch’s Extremal Polymorphism. Like its sibling, this spell will allow you to grow an extra arm. Unlike its brother, the limb will be temporary (it will disappear after some time). Also, unlike the other spell, you can only create one extra arm: recasting the spell will just lengthen the time the new extension stays with you. If you want up to 4 extra arms, you need Booch’s.

Where is it? Spells affecting your body parts and limbs are a speciality of Djelian sorcery, so they can be found in the Institute of Illusionary Learning, within the ever changing covers of Ye Booke of Polymorphe.

What does it require? Same as Booch's: a troll arm, a human arm and a dwarf arm. All are consumed in the process. What is not required, which the other spell asks for, is the focus of an octogram.

What skills do I need? Channeling, Convoking, Evoking, Binding, Animating

Has it worked? A correct output should read something like this:

You prepare to cast Yordon's Extremal Extension. 
You check the contents of your inventory.
You fetch a troll arm from the pile of your belongings and put it on the ground. 
You find a dwarf arm from among your stuff and place it on the ground near the troll arm. 
Finally, you discover a human arm and place it on the ground so that the three arms form a triangle.
You spend several seconds admiring the gruesome picture of the arm triangle.

This will be followed by a line indicating the appearance of the extra arm, and its location. Possible places are your head, armpits, chest or neck Some examples:

A new limb growing from the centre of your stomach makes you wonder if you are still a human. 

A new limb growing from the top of your head makes you wonder if you are still a human. 

Ok, now you have an additional arm hanging from your right armpit. What's next? 

Oh my, looks like you just got an extra arm growing from the base of your neck!

After some time, the limb will go away, and you'll also get a message warning you like these:

You feel a tingling sensation in your chest arm as it detaches itself from your body and falls to the ground. 
You feel thaumic energy leaving your body. 

You feel a tingling sensation in your stomach arm as it detaches itself from your body and falls to the ground. 
You feel thaumic energy leaving your body. 

You feel a dull pain in your forehead arm. 
You feel thaumic energy leaving your body. 

You gasp in astonishment as your forehead arm decides to abandon you. 
You feel thaumic energy leaving your body.

Whatever is being held with the hand will fall to the ground, and can shatter. Be careful!

Notes: This is a curious spell, but I find neither it nor its sibling particularly useful. The only advantage of extra arms is that you can hold more stuff (including weapons), but you are very likely to suffer from dexterity bonuses which offset any advantage, and the place where the arm grows will make it impossible to wear certain things. Besides (that's an issue of Booch's, not of Yordon's), you can actually lose in combat your new and your original limbs!

Help Information:

Yordon's Extremal Extension and Booch's Extremal Polymorphism

These spells let you grow extra limbs, which could come in handy in a fight or when carrying grocery bags.

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