sábado, 13 de febrero de 2010

Torqvald's Illusion Generatrix


What's it called? Torqvald's Illusion Generatrix (in brief, TIG)

What does it do? This is the top-notch Hoodwincker spell. After a successful cast, it will create a new spell (it has a weird name, the first part of it being your own name. One of mine's, for example, was Winswand's Zethir Huphiv), that needs to be designed and written by yourself after the cast. You are first informed of how many characters you can use (this depends on skills and background magic). Then you start text-editing. You can add colours and similar items. One you're done and saved, the spell appears in your head. Its size will very depending on number of characters (the more, the bigger), and it will use a combination of components that varies for each spell, but tends to incluse a pinch of ash and a bronze ring (not consumed).
The new spell is an 'illusion'. That means that when you cast it, the lines of text that you've written for it will appear to other people in the room as if they where 'natural' happenings. That makes it nice and fun for playing little pranks, like death messages, hp damage and fake stealing messages.
So, what's its use? Really, none at all. It's just a toy spell, played for fun (arguably, *the* best toy spell, as it allows you to create your own personal illusion spells). I can hardly think ways to make it useful, but there may be some in pkdom, as it is fast to cast (deceive pursuers about damage or place you've run to?).

Where is it? Even though it isn't that easy to cast (not hellishly difficult either, that's true...), it lies inside the Cunjuryng for Begynners volume, at the Unseen University Library.

What does it require? a small bucket, a silver ring, a book end and a quill. Except for the bucket, all the components are consumed in the casting.

What skills do I need? Air, Binding, Conjuring, Charming, Channeling, Conjuring (2), Charming (2)

Has it worked? The proper output should read something like this:

You prepare to cast Torqvald's Illusion Generatrix.
You examine the quill.
You hold the bucket tightly.
You ceremonially place the quill in the bucket. / You drop the quill into the bucket.
You summon the powers of the mind's eye.
You neatly toss the ring into the bucket. / You flip the ring into the air and catch it in the bucket.
You hold the end raised in one fist.
You make three passes with the end over the bucket and drop it in; the contents of the bucket vanish! / You wave the end over the bucket and drop it in; the contents of the bucket vanish!
Please enter the text of the illusion which you wish your new spell to create. For this illusion, you may use up to xxx characters. Leave a totally blank line where you want a carriage return in the text of your illusion.
Enter your text. Use ** on a line by itself to exit.


Help Information:

Torqvald's Illusion Generatrix - creates an illusion.


Torqvald's Illusion Generatrix is a miscellaneous type spell that is popular amongst high level wizards with an artistic streak. It allows you to envisage an area illusion, creating a completely new and hitherto unknown spell in your mind that will activate the illusion when cast.


domingo, 20 de diciembre de 2009

Thousand Dancing Celestial Fates


What's it called?
Thousand Dancing Celestial Fates (in brief, TDCF)

What does it do? I've already had occasion in the past to speak about this spell, or at list, of its results, so I will be quite brief. The spell allows you to create for someone else (not for you) a Zodiac Charm, which is a nice piece of very spammy jewellery. For information about how does it look, how does it change and the messages it produces, take a look here.
As to its uses, it allows you to suffer the same effects as a failure in the casting of Mugwuddle's: that is, to be trapped for a time in a hallucinatory world. What that would be good for, aside from the fun, is arguable.
The charm counts as 'armour' so be careful not to wear it while fighting, or it will break rather soon, and then you'll need to find a caster with the spell and components (quite expensive ones, too).

Where is it? We're in the crafts domain here, and this is the only spell at the moment found in the agatean volume called Advanced Arts and Sciences of the Cunning Artificer, at the Bes Pelargic Wizard's Guild.

What does it require? A sliver of octiron, a staff and the focus of an octogram. The sliver is 'consumed' in the process.

What skills do I need? Crafts Points, Turning, Whittling, Enchanting, Binding

Has it worked? The proper output should read something like this:

You prepare to cast Thousand Dancing Celestial Fates on xxx (someone else).
You step into the middle of the octogram and clench the octiron sliver in your firm, magical grasp.
Opening your hand, you stare at the sliver in your palm and force it to rise and ask it to spin.
As the sliver spins, you start whittling away at it with your mind.
The sliver starts to take form.
Noting the new form of the sliver, you concentrate on it fully and begin filling it with the taumic energies encircling you.
The spinning mass begins to slow down.
You catch it in midair and grip it firmly, binding the enchantment completely within the object.
A xxx charm wiggles in your hand!


Help Information:

Thousand Dancing Celestial Fates - Summons an object of terrible power.

Thousand Dancing Celestial Fates will call into existence a charm of incredible power.
You will, of course, have to cast this on someone else since you already know how charming you are.

miércoles, 9 de diciembre de 2009

Stacklady's Morphic Resonator


What's it called? Stacklady's Morphic Resonator (in brief, SMR)

What does it do? This one's easy: it turns the victim into a frog. Or rather, it mutates them into a frog "that looks an awful lot like the victim".
Aside from the fun, what are the effects and advantages of turning someone into a member of the amphibian population? Well, while the spell lasts, some stats are lowered, and the frogs cannot speak, only croak, meaning that frogged wizards, witches and priests won't be able to cast spells or rituals. Also, you cannot hold weapons with webby hands, leaving the slimy adversaries with no other offensive options than unarmed melee.
Being turned into a frog does paradoxically have small advantages. The swimming and dodging bonuses of the victims increase greatly under it (although in some cases, the persons have higher dodge bonuses in their normal state).
Overall, this is an incredibly useful spell, which works more by 'disarming' your oponents and their attacks for a time, rather than dealing raw damage. It comes very handy for specific opponents, and doesn't start a fight, despite being classed as 'offensive'. Its only major handicap is that it takes a long time to cast, and (less, but important too) the components used.

Where is it? Being a spell dedicated to changes of shape and form, it belongs inside the Ye Booke of Polymorphe grimoire, at the Institute of Illusionary Learning, in Djelibeybi.

What does it require? A pinch of powdered frog and another one of purple powder. Both are consumed in the process.

What skills do I need? Channeling, Evoking, Enchanting

Has it worked? The proper output should read something like this:

You prepare to cast Stacklady's Morphic Resonator on xxx (target).
You slowly close your eyes, envisioning the shape of a frog.
You try to draw out the characteristics of a frog from the powder.
Narrowing your eyes, you cast the enchantment forward.
The frog that looks an awful lot like a xxx's throat suddenly swells out in front, and he looks alarmed. He opens his mouth and screams:
The frog that looks an awful lot like a xxx croaks (ribbit).


Help Information:

Stacklady's Morphic Resonator - change a target into a frog.
 
Stacklady's Morphic Resonator is a first-order offensive spell that causes the target to temporarily change into a frog.

jueves, 3 de diciembre de 2009

Sorsalsean's Seismic Eruption


What's it called? Sorsalsean's Seismic Eruption (in short, SSE)

What does it do? This is the famous 'earthquake' spell. After casting, it will make the floor rumble in the room where you're in, and some consequences will be falling on the floor and (others aside from the caster), beign violenty thrown out of the room.
As to its uses, they are quite limited, but real, and similar to other recourses (cfs. priestly rituals) which make people get out of a place you don't want them in. Otherwise, it is just a funny spell which is quite easy to cast as a Circle...
In the past, it was said that the 'falls' could imply some reasonable or even heavy damage. This isn't so anymore.

Where is it? The earth-rumbler is one of the earth-and-rock related spells that lies inside Thee Dyscyplyne of thee Stoane grimoire, at the Unseen University Library.

What does it require? A pebble, which is consumed in the process

What skills do I need? Earth, Evoking, Chanting, Channeling, Dancing

Has it worked? The proper output should read something like this:

You prepare to cast Sorsalsean’s Seismic Eruption.
You stare vaguely at the ground.
You begin to gather geothaumic energy into yourself.
You shout loudly, hoping to transfer the remaining energy into the ground.
With a flick of a finger, you transfer the remaining energy into the ground.
You drop a pebble, and tap your foot impatiently.
An earthquake rips through the room!

Notes:

While it is working, people will be tripping and leaving the room, and you'll get the following output messages from time to time:

(The ground starts to shake violently.)
(The earth roars with ferocious intent.)
A brief sudder indicates that the earthquke is not quite over yet.
An aftershock rips through the ground, shaking the room from side to side.
The earth quivers slightly and then everything is calm again
The earth rumbles in the aftermath of the earthquake.

Help Information:

Sorsalsean's Seismic Eruption - Shake everyone around a bit

Soralsean's Seismic Eruption is a first order offensive spell that involves inserting magic fields beneath the surface of the Disc to disrupt a small area's geothaumic balance. The resulting effect is an earthquake.


jueves, 26 de noviembre de 2009

Sorklin's Field of Protection


What's it called?
Sorklin's Field of Protection (in brief, SFP)

What does it do? This spell is the poor man's Transcendent Pneumatic Alleviator. It creates a magical protective shield around the caster (or the person on whom it is cast) which will soak up a number of hits before breaking. The stages of shield resistance are shown by the colour it adopts, ranging from invisible (top protection) to flickering yellow (about to break). For more information on the colours, check the future entry on TPA.
The spell is only of marginal use for very young wizards, as it doesn't spend a component and has quite low requirements. Nevertheless, you should be working to switch to its upgraped version as soon as possible.

Where is it? As it protects in a very small degree and doesn't consume components, it belongs to the class of Begynners' Magick spells found at the gyms of most magic-teaching facilities.

What does it require? A shield, that is used for focus and isn't consumed in the process.

What skills do I need? Evoking, Air, Channeling

Has it worked? The proper output should read something like this:

You prepare to cast Sorklin's Field of Protection on xxx.
You consider the function of a shield.
You send your thoughts probing into the air around yourself.
You weave a magical impact shield around yourself.
With a noise that sounds like “Plink!”, everything around you flashes red for a moment.

Help Information:

Sorklin's Field of Protection - float a small shield around.

Sorklin's Field of Protection is a zeroth order defensive spell which places a magical impact shield around the target.

martes, 24 de noviembre de 2009

Skeetbraskin's Fuliginous Perdition


What's it called? Skeetbraskin's Fuliginous Perdition (in brief, SFP2)

What does it do? One of the (relatively) new daemonologist spells, Skeetbraskin's works as a counter-spell to Turnwhistle's Effulgent Autiridescence. The latter turns any item into a light source similar to yellow stone rings. The former cancels that effect and makes the item normal and 'light-free' again.
Overall, the spell is quite useless, unless you are a very regular caster of TEA. Still, I wouldn't complain about the addition of any new spell, whatever it may be...

Where is it? As it brings forth evil slime for its light-extinguishing purposes, it follows it should lie inside the My Firste Demon-Summoning Booke! By Beatrix Faust grimoire, at the Unseen University library.

What does it require? Nothing. An item that has previously had TEA cast over it.

What skills do I need? Summoning, Abjuring, Conjuring, Banishing

Has it worked? The proper output should read something like this:

You prepare to cast Skeetbraskin's Fuliginous Perdition on xxx.
Whispering the secret names of darkness and pain, you dip your left hand into the shadows beyond the edge of the Disc and withdraw a handful of oozing, writhing, squamous slime.
You snarl a Word of Compulsion at the demonic slime coating your hand, abjuring it from devouring your fingers.
You raise your hand dramatically, lofting a writhing blob of cold, corrupt darkness at xxx.
You shake the remainder of the demonic slime from your hand, sending it spattering across the lower dimensions whence it came.
The demonic slime lands on xxx with a loud GLUP, sinking into the surface and leaving behind a faint lightless black patina. The world seems a little darker now.

Help Information:

Skeetbraskin's Fuliginous Perdition - summon demonic slime from the darkness beyond the edge of the Disc to remove inherent light from an object.

Skeetbraskin's Fuliginous Perdition is a zeroth order offensive spell which will turn an item enchanted with Turnwhistle's Effulgent Autiridescence into an ordinary non-glowing item.


domingo, 15 de noviembre de 2009

Scolorid's Scintillating Scribbling


What's it called? Scolorid's Scintillating Scribbling (in brief, SSS)

What does it do? It allows you to employ some magic and your finger for writing messages on things. The said lines will be invisible to all except for those of the magic persuasion (wizards and witches).
The characters admit the use of colour, and when you look at an item affected by the spell, you will see the scripture 'Written in softly glowing letters'.
Overall, it is a toy spell that can come quite useful for easy recognition of blorpled ring locations, being cheaper than engraving...

Where is it? We're talking about one of the first spells every wizard is able to cast, so it aptly resides inside the Begynners' Magick grimoires that are to be found at most magical facilities in the Disc.

What does it require? A finger (choice of 1 in ten!), which isn't consumed in the process. Maybe unsharpened... Okay, no component at all.

What skills do I need? Evoking, Binding, Convoking, Enchanting

Has it worked? The proper output should read something like this:

You prepare to cast Scolorid's Scintillating Scribbling on xxx.
You hold your hand as if you had a pen on it.
You slowly straighten your hand so the finger is pointing at xxx.
The end of your finger starts to glow slightly.
Enter the words you wish to write on xxx. You may use up to 88 characters.

Help Information:

Scolorid's Scintillating Scribbling - write cute things.

Scolorid's Scintillating Scribbling is a miscellaneous type spell that allows you to write messages of power and splendour on an object.