So here we are, in the magical tree! After you've crossed the stained glass door, it transforms into a curtain of woven creepers, and you find yourself in the following landing:
This is the interior of a massive tree, with natural wooden walls rising around you and sturdy roots burrowing into the ground below. Archways to the east and west look to lead to a study area and some sort of shop, respectively, while an earthen staircase leads down beneath ground level. A doorway of woven creepers appears to lead outside.
There are four obvious exits: east, west, down and out.
Although not obviously visible, checking the walls and the vines and branches therein gives a hint of an upper floor, with a series of smaller branches forming a crude ladder of sorts that gives access to the upper area. It does require some tree climbing skills (164 bonuses are enough, although you'll have to try a couple of times) for going up and down. We've already shown the wooden platform there, along with the hedge grimoire it contains.
Back to the landing, the western room contains a cosy magic shop, with Celestia the Blue tending to it (actually, she spends most of the time daydreaming). It stocks some wands, new and fancy jewellery, inks, a couple of new staves and some golden spheres one can use for creating some magical effects in the room beyond a magical portal.
If instead one moves east, you enter a little study area were young hedgies can learn some skills and commands from Jesse the Green, along with some desks and a bookshelf teeming with volumes about magic, hunting and fieldcraft, woodworking and finesmithing.
Should one choose to go downstairs in the landing, the earthen staircase takes you down to the roots of the matter, and you find yourself in another landing with directions up, down, east and west. Going down proves to be restricted to hedgies, though, and if you try, you'll get to the same place you were in already: You descend the stairs into the mist. As the mist slowly clears, you see that you've managed to descend the steps into the same room you were just in.
On the western side there is a wood and ironworking workshop, tended by Camanor the Brown. Besides repairing stuff, there are tools for sale related to these handicrafts, some of them new.
If, instead, you choose to go east, you encounter the typical gym-training facility of most wizard guilds, including the Beginner's tome of magic and the trapped demon:
Finally, although non-hedges cannot access what is presumably an exclusive lounge, there is a room to the west of it that may be used for teleporting around the Disc, and getting to at least three other wizard guilds (Unseen University, Creel Springs and Ephebe), and which can be accessed by others through a portal and subsequently blorpled. As for the lounge, Aiden was kind enough to provide the following description:
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