This set is affected almost surely by fire. No tms have confirmed it, but the output messages are quite clear. This is also the set that has the higher number of possible effects, as there are quite a lot of levels that have two effects per point class. This happens at 15, 20 and 30 points.
I've only achieved all possible results for the red ball. The 30-point effects for yellow and orange are based on analogy.
1) 10-pointer: few sparks. "Erratic Mechanic Exoth manages to produce a few sparks from his mahogany staff and they nudge the cue ball forward. / The cue ball hits the red ball, propelling it into the corner pocket".
2) 15-pointer: few sparks (same as 10-pointer message) and burst of sparks ("You use a burst of sparks from your blackened iron staff to propel the cue ball towards the yellow ball. / The balls hit and the yellow ball shoots forward and lands in a corner pocket")
3) 20-pointer: flame-soot ("You hit the cue ball with your blackened iron staff, sending it towards the orange ball. The two balls collide, causing the orange ball to burst into flames, leaving a trail of soot leading to the side pocket") and stream of sparks ("You hold your blackened iron staff above the cue ball and send out a huge stream of sparks from one end. / The cue ball leaps into the air and lands on top of the orange ball, causing it to bounce into a side pocket")
4) 30 pointer: volcano ("The cue ball is transformed into a tiny volcano, which rumbles and throws out sparks before sending a little river of lava down. / The lava slowly prods the red ball into a corner pocket") and pyrotechnics ("You rub your blackened iron staff vigourously and point it at the cue ball, igniting it with a white flame. / The still burning ball zips across the table at an incredible speed, hitting the red ball and causing it to rocket into a corner pocket with a small pyrotechnic display ")
What's it called? Transcendent Pneumatic Alleviator (in brief, TPA)
What does it do? This spell is such a staple fare for wizards it is almost needless to explain what it does. Nevertheless (just in case some newbie reader is around), TPA is your main magic protection spell, after the floating shield. The big brother (and more effective version) of Sorklin's Field of Protection, it will create a protective shield around you which will suck up hits until destroyed.
Four things of importance about it:
1) The number of hits it receives will make it change colour (giving you a clue of how much longer it is going to last). It starts with invisible, then dull red, bright red, wobbling orange anf flickering yellow. Once in the last stage it is almost broken, and some damage may pass through it even before it 'breaks'.
2) Even after it has been hit, if the damage stops, it will recover over time (say, a wobbling orange will go back to bright red, and so on). Nevetheless, a recovered shield will be weaker than before. Also, time acts against the shield: after a certain amount of it, the shield will break even without any damage.
3) The magic shield is meant to work as a 'backup' to the floating shield (EFF), allowing you offensive casts and some hits to pass the floater without disturbance. Once a floater is down, it will buy you pretty little time (depends against whom and how many you're fighting) to run away before breaking, so keep an eye on the 'breaking' message (There is a sudden white flash. Your magical shield has broken). It is a good idea to turn the line into a colour trigger, for easy glance in combat.
4) It can be cast on yourself and on others (in fact, it works great for others, dodge or parry/armour users, as they will get few hits using their defences, unlike wizards, and the few they get will be negated by TPA)
Where is it? As the idea behind it is making a shield out of almost thin air, it belongs inside the Invoakatyons in thee Mysterie of Wynd grimoire, at the Unseen University Library.
What does it require? A handful of ash and a shield, of some kind. The ash is consumed in the process. The shield has to be a 'real' one (i.e., one that you can 'hold') or the efficiency of the cast will be very low. It is good idea to get your hands on the lightest available (right now, medium leather).
What skills do I need? Evoking, Air, Chanting, Enchanting, Channeling
Has it worked? The proper output should read something like this:
You prepare to cast Transcendent Pneumatic Alleviator on xxx You consider the function of a shield. You send your thoughts probing into the air around xxx. You recite a rumbling roll of rustling rhymes. You lif the ash and scatter it around xxx. You weave a magical impact shield around xxx. With a noise that sounds like “Plink!”, everything around xxx flashes red for a moment.
Help Information:
Transcendent Pneumatic Alleviator - Magical Impact Shield. The Transcendent Pneumatic Alleviator is a first order defensive spell which places a magical impact shield around the target.
We continue with our research efforts in the field of magical billiards. Although there's still many gaps to fill in, a sort of chart is already appearing from all the testing...
Balls seem to work in groups - that is to say, a certain group of balls are affected by the same skill check (or checks. I personally suspect it is always the same one, as results seem to be pretty consistent, but as there is some variation, it can't be ruled out that there's perhaps 2 or 3 possible skills tested per hit, with one skill being the more frequent, like it happens with the top hat).
The set composed by Magenta, Mauve and Pink seem to be ruled by conjuring. That seems to fit with the only tm that has been confirmed as yet, with the description of the effects and the fact that I quite consistently get the 30-pointer effect with them, having high levels in the said skill (highest of all spirituals).
The ladder of points/effects, for which I have gotten results in all the levels and for all the balls implied, would be as follows:
1) 10-pointer: Grasshoper. "Krotos sends a spark of magic from his Nonsense to the cue ball which starts moving towards the magenta ball. / As the balls touch the magenta ball is transformed into a small grasshopper which hops into a side pocket".
2) 15-pointer: There's two effects here, Rabbit and Dove. "The cue ball flies off the table, rebounds from the wall and hits the mauve ball which turns into a cute, fluffy bunny rabbit. The rabbit twitches his nose before hopping into a corner pocket". "You skillfully hit the cue ball with your blackened iron staff, sending it zooming towards the pink ball. / As the balls collide the pink ball turns into a white dove which flies around the room before diving into the side pocket".
3) 20-pointer: Demon. "Using your blackened iron staff you conjure up a small and angry demon who takes out his displeasure at being pulled from whatever he was doing by kicking the first thing he sees: the cue ball. / The ball is propelled off the table where it hits the wall and, with remarkable luck, lands on the magenta ball, setting it rolling into a side pocket. /The demon vanishes with a pop".
4) 30-pointer: Egg & Eagle. "Savant Starwiz of Demons waves his red staff over the cue ball, briefly transforming it into a large egg. / As the egg cracks, a huge eagle emerges from it and starts to fly around the room./ The eagle suddenly swoops to the table, picks up the pink ball and deposits it into a corner pocket before vanishing".
What's it called? Turnwhistle's Effulgent Autiridescence (in short, TEA)
What does it do? Well, Turnwhistle's allows you to turn any item you want into the equivalent of a yellow stone ring (that is, an item that will give 'light' while worn at the cost of using some of your gps). It is a pretty straightforward thing. The 'light colour' of the transformed item will depend on what was the light the glass nugget had when the spell was cast (see below).
There isn't much use for the spell, as wizards tend to use magic for seeing in the dark (or permalights) and I doubt there's much of a demand for what amounts to customized yellow stone rings. Still, it is nice to have all sorts of spells.
The spell has an 'anti-matter' equivalent in Skeetbraskin's Fuliginous Perdition, which returns the items affected by it to their original, 'lightless' state.
Where is it? Being a part of the crafting business (in this case, light-object crafting), it belongs inside the Intermediate Artifact Magic, fourth ed. volume, at the Unseen University Library. What does it require? the focus of an octogram, a lantern, a shimmering glass nugget and an item of clothing, armour or jewellery upon which to cast the spell. In the past, the nugget was consumed in the process, but I believe the one that dissapears now is the lantern...
What skills do I need? Divining, Convoking, Evoking, Binding
Has it worked? The proper output should read something like this:
You prepare to cast Turnwhistle's Effulgent Autiridescence on the xxx. You light the lantern and turn the xxx meditatively in your fingers, noting how it reflects the light. You turn the lantern carefully and place it into the heart of your shimmering glass nugget. You reach into the heart of your shimmering glass nugget and draw out the essence of lantern light, letting it play around your fingers. You wrap the xxx carefully in the essence of lantern light, braiding the colourful strands in a complex weave. The xxx flashes through all of the rainbow's colours before settling into an aqua/vermilion/jade green glow, which sinks into its surface without a trace.
Notes:
When you wear the item, you get the following lines (change colour to appropiate one):
A jade green glow spreads out from your middle to envelop you. He is surrounded by a jade green glow.
Help Information:
Turnwhistle's Effulgent Autiridescence - instil an item of clothing, armour, or jewellery with the essence of daylight. Turnwhistle's Effulgent Autiridescence allows the skilled Wizard to imbue a garment or accoutrement with the priceless gift of light in dark places.Said garment or accoutrement will maintain its light by leeching the wearer's concentration a little from time to time.
I was pretty sure I had spoken some time before about Wizard's Billiards, but after a cursory glance at the older entries, it doesn't seem to be the case. Let us therefore proceed our exploration of this issue...
Wizard's Billiards are a game you can play in the Bes Pelargic Wizard's Guild. From the central tree, go to the room to the north and you'll be in a lounge with a billiard table, among other amenities. Upwards there is another easily to use room. East and west of the upper room there's two more exclusive lounges (The Exclusive Lounge of Reckless Encouragement and The Exclusive Lounge of the Venerable Ancestors ) that provide good alcohols beside the tables...
As for these, they look as follows:
This is an elegantly crafted billiards table in a majestic Agatean theme. The wood which is used seems to be a type of rowan and the top is covered in a well-kept, royal blue velvet. The legs are made to resemble those of dragons, complete with claws. The scrollwork on the outside of the table is fit for the Emperor himself. It occasionally pulses with octarine light. On the billiards table are a beige billiard ball, a grey billiard ball, a black billiard ball, a mauve billiard ball, a pink billiard ball, a magenta billiard ball, a violet billiard ball, a purple billiard ball, a cyan billiard ball, an aqua billiard ball, a brown billiard ball, a blue billiard ball, a green billiard ball, a yellow billiard ball, an orange billiard ball, a red billiard ball and a white cue ball.
To start playing, you first need to be get hold of a staff. Then, you need someone against whom to play. You the proceed to invite, or be invited, by you rival with the line: "play wizards billiards with xxx".
Now, the game starts! If you look at the table, you'll see the balls that are still available. To hit one, the line is: "hit cue ball at xxx (the colour) ball on table with staff"
Depending on skills, different hits will have different effects (with a sum of 10, 15, 20 or 30 points). You can check how things are going by 'looking' the board.
Those are the basics. In following entries I'll speak about what my research and suspicions are about the skillchecks involved in the balls (or sets of balls) and the messages you get for each kind of hit.
What's it called? Torqvald's Many Colours (in brief, TMC)
What does it do? This Torqvald's is a very easy and simple to learn toy spell. After casting it, you will 'feel colourful', and change colours from time to time. The effect adds a line to your description (He is a lovely shade of translucent green) , and you get notice of the changes from time to time (You feel red-ish), until its effects wear off (You feel suddenly colourless.).
As you can gather, it isn't a very useful kind of magic, but the rainbow look is nice. You can get the same effect by twisting certain magical clockwork bands, though (they act as an auto-cast of the spell).
Where is it? Like all toy spells, it rightly lies in the Begynners' Magick tome, at the Gyms of all magic-teaching institutions.
What does it require? Nothing at all
What skills do I need? Air, Channeling, Charming
Has it worked? A correct output should read something like this:
You prepare to cast Torqvald's Many Colours. You pondershifting light and swirling colours. You channel magic into your skin. You use the magic to convince observers of colour where there is none. You fell colour flow in your veins. You feel colourful.
Help Information:
Torqvald's Many Colours - Create the illusion of changing colours. Torqvald's Many Colours is a miscellaneous spell that causes the caster's skin to appear to change colours randomly.
What's it called? Torqvald's Illusion Generatrix (in brief, TIG)
What does it do? This is the top-notch Hoodwincker spell. After a successful cast, it will create a new spell (it has a weird name, the first part of it being your own name. One of mine's, for example, was Winswand's Zethir Huphiv), that needs to be designed and written by yourself after the cast. You are first informed of how many characters you can use (this depends on skills and background magic). Then you start text-editing. You can add colours and similar items. One you're done and saved, the spell appears in your head. Its size will very depending on number of characters (the more, the bigger), and it will use a combination of components that varies for each spell, but tends to incluse a pinch of ash and a bronze ring (not consumed).
The new spell is an 'illusion'. That means that when you cast it, the lines of text that you've written for it will appear to other people in the room as if they where 'natural' happenings. That makes it nice and fun for playing little pranks, like death messages, hp damage and fake stealing messages.
So, what's its use? Really, none at all. It's just a toy spell, played for fun (arguably, *the* best toy spell, as it allows you to create your own personal illusion spells). I can hardly think ways to make it useful, but there may be some in pkdom, as it is fast to cast (deceive pursuers about damage or place you've run to?).
Where is it? Even though it isn't that easy to cast (not hellishly difficult either, that's true...), it lies inside the Cunjuryng for Begynners volume, at the Unseen University Library.
What does it require? a small bucket, a silver ring, a book end and a quill. Except for the bucket, all the components are consumed in the casting.
What skills do I need? Air, Binding, Conjuring, Charming, Channeling, Conjuring (2), Charming (2)
Has it worked? The proper output should read something like this:
You prepare to cast Torqvald's Illusion Generatrix. You examine the quill. You hold the bucket tightly. You ceremonially place the quill in the bucket. / You drop the quill into the bucket. You summon the powers of the mind's eye. You neatly toss the ring into the bucket. / You flip the ring into the air and catch it in the bucket. You hold the end raised in one fist. You make three passes with the end over the bucket and drop it in; the contents of the bucket vanish! / You wave the end over the bucket and drop it in; the contents of the bucket vanish! Please enter the text of the illusion which you wish your new spell to create.For this illusion, you may use up to xxx characters.Leave a totally blank line where you want a carriage return in the text of your illusion. Enter your text.Use ** on a line by itself to exit.
Help Information:
Torqvald's Illusion Generatrix - creates an illusion.
Torqvald's Illusion Generatrix is a miscellaneous type spell that is popular amongst high level wizards with an artistic streak. It allows you to envisage an area illusion, creating a completely new and hitherto unknown spell in your mind that will activate the illusion when cast.