What’s it called? Collatrap’s Instant Pickling Stick (in short, CIPS)
What does it do? It creates a magical pickling stick that allows you to pickle body parts, fruits or vegetables, therefore preserving them for an indefinite period of time. It is specially useful for keeping many spell components (like eyes or carrots) from rotting while they await to be used in your component pouch.
The Pickling Sticks counts, for magical artifact effects, as a ‘wand’, and is generally quite a good improver of that skill.
Amongst its kith and kin (which are the easy, early spells found in the Gym), it is the most useful spell of all. I personally tend to carry it in my head most of the time.
Incidentally, the stick can be used as a weapon (albeit I wouldn’t recommend it…).
Where is it? You will have no problems to get it, as it it part of the spells that lie in the Begynners' Magick tome, at the Gyms of all the main Wizard Guilds of the Discworld.
What does it require? Like most early and/or beginner spells, no components whatsoever.
What skills do I need? Conjuring, Evoking, Wand, Dancing
Has it worked? A correct output of the spell should read as something like this:
You prepare to cast Collatrap's Instant Pickling Stick.
You sniff the air carefully.
You think about cured skins and pickled eyeballs.
You close your eyes and think of wands.
You spin slowly to the floor.
Suddenly, a small stick appears in your hands. It pulses with energy.
Help Information:
Collatrap's Instant Pickling Stick - stop things decaying.
Collatrap's Instant Pickling Stick conjures into reality an artifact which may be used to preserve corpse parts and other tissues against decay.
1 comentario:
WINSWAND SAYS...
Oh, yes. The pickling stick spell. In the not-so-remote days in which I was a student and absolute noob, and still didn't belong to any Order, this was the 'toughest' spell (at least, the toughest in the Gym Book). It took quite a lot of time to get it working (lots of smoke coming out of my hands and choking), and has since given a steady run of tms (specially in wands), which more irregularly still continue today.
Back then, I also thought a successful stick only had 1 or 2 charges, the only ones my first castings got out of it (and for that reason, I've cast the spell millions of times...). Only much later did I discover I could actually zap a lot more with just one of the sticks...
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