domingo, 20 de diciembre de 2009

Thousand Dancing Celestial Fates


What's it called?
Thousand Dancing Celestial Fates (in brief, TDCF)

What does it do? I've already had occasion in the past to speak about this spell, or at list, of its results, so I will be quite brief. The spell allows you to create for someone else (not for you) a Zodiac Charm, which is a nice piece of very spammy jewellery. For information about how does it look, how does it change and the messages it produces, take a look here.
As to its uses, it allows you to suffer the same effects as a failure in the casting of Mugwuddle's: that is, to be trapped for a time in a hallucinatory world. What that would be good for, aside from the fun, is arguable.
The charm counts as 'armour' so be careful not to wear it while fighting, or it will break rather soon, and then you'll need to find a caster with the spell and components (quite expensive ones, too).

Where is it? We're in the crafts domain here, and this is the only spell at the moment found in the agatean volume called Advanced Arts and Sciences of the Cunning Artificer, at the Bes Pelargic Wizard's Guild.

What does it require? A sliver of octiron, a staff and the focus of an octogram. The sliver is 'consumed' in the process.

What skills do I need? Crafts Points, Turning, Whittling, Enchanting, Binding

Has it worked? The proper output should read something like this:

You prepare to cast Thousand Dancing Celestial Fates on xxx (someone else).
You step into the middle of the octogram and clench the octiron sliver in your firm, magical grasp.
Opening your hand, you stare at the sliver in your palm and force it to rise and ask it to spin.
As the sliver spins, you start whittling away at it with your mind.
The sliver starts to take form.
Noting the new form of the sliver, you concentrate on it fully and begin filling it with the taumic energies encircling you.
The spinning mass begins to slow down.
You catch it in midair and grip it firmly, binding the enchantment completely within the object.
A xxx charm wiggles in your hand!

Help Information:

Thousand Dancing Celestial Fates - Summons an object of terrible power.

Thousand Dancing Celestial Fates will call into existence a charm of incredible power.
You will, of course, have to cast this on someone else since you already know how charming you are.

miércoles, 9 de diciembre de 2009

Stacklady's Morphic Resonator


What's it called? Stacklady's Morphic Resonator (in brief, SMR)

What does it do? This one's easy: it turns the victim into a frog. Or rather, it mutates them into a frog "that looks an awful lot like the victim".
Aside from the fun, what are the effects and advantages of turning someone into a member of the amphibian population? Well, while the spell lasts, some stats are lowered, and the frogs cannot speak, only croak, meaning that frogged wizards, witches and priests won't be able to cast spells or rituals. Also, you cannot hold weapons with webby hands, leaving the slimy adversaries with no other offensive options than unarmed melee.
Being turned into a frog does paradoxically have small advantages. The swimming and dodging bonuses of the victims increase greatly under it (although in some cases, the persons have higher dodge bonuses in their normal state).
Overall, this is an incredibly useful spell, which works more by 'disarming' your oponents and their attacks for a time, rather than dealing raw damage. It comes very handy for specific opponents, and doesn't start a fight, despite being classed as 'offensive'. Its only major handicap is that it takes a long time to cast, and (less, but important too) the components used.

Where is it? Being a spell dedicated to changes of shape and form, it belongs inside the Ye Booke of Polymorphe grimoire, at the Institute of Illusionary Learning, in Djelibeybi.

What does it require? A pinch of powdered frog and another one of purple powder. Both are consumed in the process.

What skills do I need? Channeling, Evoking, Enchanting

Has it worked? The proper output should read something like this:

You prepare to cast Stacklady's Morphic Resonator on xxx (target).
You slowly close your eyes, envisioning the shape of a frog.
You try to draw out the characteristics of a frog from the powder.
Narrowing your eyes, you cast the enchantment forward.
The frog that looks an awful lot like a xxx's throat suddenly swells out in front, and he looks alarmed. He opens his mouth and screams:
The frog that looks an awful lot like a xxx croaks (ribbit).

Help Information:

Stacklady's Morphic Resonator - change a target into a frog.
 
Stacklady's Morphic Resonator is a first-order offensive spell that causes the target to temporarily change into a frog.

jueves, 3 de diciembre de 2009

Sorsalsean's Seismic Eruption


What's it called? Sorsalsean's Seismic Eruption (in short, SSE)

What does it do? This is the famous 'earthquake' spell. After casting, it will make the floor rumble in the room where you're in, and some consequences will be falling on the floor and (others aside from the caster), beign violenty thrown out of the room.
As to its uses, they are quite limited, but real, and similar to other recourses (cfs. priestly rituals) which make people get out of a place you don't want them in. Otherwise, it is just a funny spell which is quite easy to cast as a Circle...
In the past, it was said that the 'falls' could imply some reasonable or even heavy damage. This isn't so anymore.

Where is it? The earth-rumbler is one of the earth-and-rock related spells that lies inside Thee Dyscyplyne of thee Stoane grimoire, at the Unseen University Library.

What does it require? A pebble, which is consumed in the process

What skills do I need? Earth, Evoking, Chanting, Channeling, Dancing

Has it worked? The proper output should read something like this:

You prepare to cast Sorsalsean’s Seismic Eruption.
You stare vaguely at the ground.
You begin to gather geothaumic energy into yourself.
You shout loudly, hoping to transfer the remaining energy into the ground.
With a flick of a finger, you transfer the remaining energy into the ground.
You drop a pebble, and tap your foot impatiently.
An earthquake rips through the room!

Notes:

While it is working, people will be tripping and leaving the room, and you'll get the following output messages from time to time:

(The ground starts to shake violently.)
(The earth roars with ferocious intent.)
A brief sudder indicates that the earthquke is not quite over yet.
An aftershock rips through the ground, shaking the room from side to side.
The earth quivers slightly and then everything is calm again
The earth rumbles in the aftermath of the earthquake.

Help Information:

Sorsalsean's Seismic Eruption - Shake everyone around a bit

Soralsean's Seismic Eruption is a first order offensive spell that involves inserting magic fields beneath the surface of the Disc to disrupt a small area's geothaumic balance. The resulting effect is an earthquake.

jueves, 26 de noviembre de 2009

Sorklin's Field of Protection


What's it called?
Sorklin's Field of Protection (in brief, SFP)

What does it do? This spell is the poor man's Transcendent Pneumatic Alleviator. It creates a magical protective shield around the caster (or the person on whom it is cast) which will soak up a number of hits before breaking. The stages of shield resistance are shown by the colour it adopts, ranging from invisible (top protection) to flickering yellow (about to break). For more information on the colours, check the future entry on TPA.
The spell is only of marginal use for very young wizards, as it doesn't spend a component and has quite low requirements. Nevertheless, you should be working to switch to its upgraped version as soon as possible.

Where is it? As it protects in a very small degree and doesn't consume components, it belongs to the class of Begynners' Magick spells found at the gyms of most magic-teaching facilities.

What does it require? A shield, that is used for focus and isn't consumed in the process.

What skills do I need? Evoking, Air, Channeling

Has it worked? The proper output should read something like this:

You prepare to cast Sorklin's Field of Protection on xxx.
You consider the function of a shield.
You send your thoughts probing into the air around yourself.
You weave a magical impact shield around yourself.
With a noise that sounds like “Plink!”, everything around you flashes red for a moment.

Help Information:

Sorklin's Field of Protection - float a small shield around.

Sorklin's Field of Protection is a zeroth order defensive spell which places a magical impact shield around the target.

martes, 24 de noviembre de 2009

Skeetbraskin's Fuliginous Perdition


What's it called? Skeetbraskin's Fuliginous Perdition (in brief, SFP2)

What does it do? One of the (relatively) new daemonologist spells, Skeetbraskin's works as a counter-spell to Turnwhistle's Effulgent Autiridescence. The latter turns any item into a light source similar to yellow stone rings. The former cancels that effect and makes the item normal and 'light-free' again.
Overall, the spell is quite useless, unless you are a very regular caster of TEA. Still, I wouldn't complain about the addition of any new spell, whatever it may be...

Where is it? As it brings forth evil slime for its light-extinguishing purposes, it follows it should lie inside the My Firste Demon-Summoning Booke! By Beatrix Faust grimoire, at the Unseen University library.

What does it require? Nothing. An item that has previously had TEA cast over it.

What skills do I need? Summoning, Abjuring, Conjuring, Banishing

Has it worked? The proper output should read something like this:

You prepare to cast Skeetbraskin's Fuliginous Perdition on xxx.
Whispering the secret names of darkness and pain, you dip your left hand into the shadows beyond the edge of the Disc and withdraw a handful of oozing, writhing, squamous slime.
You snarl a Word of Compulsion at the demonic slime coating your hand, abjuring it from devouring your fingers.
You raise your hand dramatically, lofting a writhing blob of cold, corrupt darkness at xxx.
You shake the remainder of the demonic slime from your hand, sending it spattering across the lower dimensions whence it came.
The demonic slime lands on xxx with a loud GLUP, sinking into the surface and leaving behind a faint lightless black patina. The world seems a little darker now.

Help Information:

Skeetbraskin's Fuliginous Perdition - summon demonic slime from the darkness beyond the edge of the Disc to remove inherent light from an object.

Skeetbraskin's Fuliginous Perdition is a zeroth order offensive spell which will turn an item enchanted with Turnwhistle's Effulgent Autiridescence into an ordinary non-glowing item.

domingo, 15 de noviembre de 2009

Scolorid's Scintillating Scribbling


What's it called? Scolorid's Scintillating Scribbling (in brief, SSS)

What does it do? It allows you to employ some magic and your finger for writing messages on things. The said lines will be invisible to all except for those of the magic persuasion (wizards and witches).
The characters admit the use of colour, and when you look at an item affected by the spell, you will see the scripture 'Written in softly glowing letters'.
Overall, it is a toy spell that can come quite useful for easy recognition of blorpled ring locations, being cheaper than engraving...

Where is it? We're talking about one of the first spells every wizard is able to cast, so it aptly resides inside the Begynners' Magick grimoires that are to be found at most magical facilities in the Disc.

What does it require? A finger (choice of 1 in ten!), which isn't consumed in the process. Maybe unsharpened... Okay, no component at all.

What skills do I need? Evoking, Binding, Convoking, Enchanting

Has it worked? The proper output should read something like this:

You prepare to cast Scolorid's Scintillating Scribbling on xxx.
You hold your hand as if you had a pen on it.
You slowly straighten your hand so the finger is pointing at xxx.
The end of your finger starts to glow slightly.
Enter the words you wish to write on xxx. You may use up to 88 characters.

Help Information:

Scolorid's Scintillating Scribbling - write cute things.

Scolorid's Scintillating Scribbling is a miscellaneous type spell that allows you to write messages of power and splendour on an object.

viernes, 25 de septiembre de 2009

Sageroff's Sentry Summoning


What's it called? Sageroff's Sentry Summoning (in brief, SSS2; the first SSS is the much more used Scolorid's)

What does it do? Well, this spell summons a little deamon that will sit on your shoulder and chat a bit. Its main apparent function would be to defend your equipment, but as the help file states, it just 'watches over' it, meaning it will inform you when you're stolen, but it won't do anything to help you stop or prevent the stealing.
Being as it is, it comes as the most useless spell in existence. Being just warned can be done easily, and with retentive effect, by just bothering to spend a bit more in adventuring.perception. The idea behind the spell is probably of a funny, non agressive wizard equivalent of priestly wards. It needs great reworking to even come into player use and minds, though...

Where is it? Being a Shadow's business thing (imp invoking from Hell and those sort of things), it lies inside the My Firste Demon-Summoning Booke! By Beatrix Faust grimoire, at the Unseen University Library.

What does it require? a candle, a mirror, a knife and an apple. Only the fruit is consumed in the process.

What skills do I need? Fire, Charming, Summoning, Abjuring, Banishing

Has it worked? The proper output should read something like this:

You prepare to cast Sageroff's Sentry Summoning on xxx (target of protection).
You light the candle.
You let the candle smoke play over the mirror, calling for any imps that might be listening.
You slice the apple into chunks, and attempt to entice friendly imps with the apple.
You command the imp to stand watch.
You banish the dark creatures that have followed the imp.
With a popping sound, a small imp appears over your left shoulder.

Notes:

The summoned imp is quite a spammy chatterer, and has a bunch of funny phrases. I've noted down the following: “The imp whispers: You should brush your teeth more often. Phew!”/ The imp whispers: Hey, I think there's already a fiery pit of torment waiting for you back home” / “The imp whispers: When the demon lords sweep forth and conquer the Disc, all this will be mine” / “The imp whispers: I wish I were a real demon. I wouldn’t be stuck watching some loser’s stuff then, let me tell you” / “The imp whispers: Man, you’re boring. This is the exiting life of adventure, eh? I’d rather be a chiropracter” / “The imp whispers: Do you have any idea how boring it is to sit and watch someone’s stuff?” / “The imp whispers: Hey, can you see anywhere for the king of hearts?” / “The imp whispers: Hey, let’s play a game! Repeat after me: Hpathags Scoruvnum Calistat, Nevex K’z’k fthaugn! That will summon elder demon Lords of Darkness to steal your soul” / “The imp whispers: I think I lost count of your items... one or two don’t matter, do they?” / “The imp whispers: I’m going to nap for a bit. I’m sure nothing will go missing, right?” / At the end, “The imp waves and departs for its own dimensions”.

Help Information:

Sageroff's Sentry Summoning - Summon an imp to guard your inventory.

Sageroff's Sentry Summoning is a defensive spell that summons an imp from the Pit (well, a pit, anyway) to watch over your equipment. It will warn of theft, but do nothing to prevent it.

miércoles, 23 de septiembre de 2009

Rugged Victor's Rodentia Vivisection


What's it called?
Rugged Victor's Rodentia Vivisection (in brief, RVRV)

What does it do? Here's a magic pesticide. This spell allows you, upon casting, to automatically kill a rat with a rather gruesome death. It generally includes burstings and similar side effects.
The spell belongs to the toy-group, although it is handy at low levels for rat-killing, and it always looks great. I'd say it is my favourite useless spell, and I carry it from time to time because of the treats it gives me (see notes).

Where is it? As it isn't the most useful xp granting piece of sorcery you can find, it belongs inside the Begynners' Magick grimoire present in the different gyms of wizardly institutions.

What does it require? A rat tail, which isn't consumed. It is a good idea to pickle it, or it will rot.

What skills do I need? Charming, Dancing

Has it worked? The proper output should read something like this:

You prepare to cast Rugged Victor's Rodentia Vivisection on the rat.
You flash the rat your best smile.
You turn your foot to the left and shake the rat’s tail in the air ominously.
The rat dies.
A rat... (see notes)
The corpse of a rat quivers, and oozes into nothingness.

Notes:

After making the rat explode, many things can happen. Some of them are as follows: organ dispersion (“A rat tooth bursts out of the corpse of a rat; A rat right rear paw burst out of the corpse of a rat; A rat spleen bursts out of the corpse of a rat...”), tadpoles (“The corpse of a rat starts to twitch violently. A small tadpole suddenly bursts forth from the corpse of a rat!...”), baby rats, or even sweets (“A caramel loveball bursts out of the corpse of a rat”).
For those of the freakish persuasion, the loveball tastes great and looks like this:

This small piece of sultry caramel seems to tantalise and befuddle the senses, as if saying "come on, eat me, you know you want to..." Coquettish swirls and cheeky rivulets run all through the voluptuous caramel, as though it longs to be caressed by your long red tongue and mashed by your strong, virile teeth...

Help Information:

Rugged Victor's Rodentia Vivisection - make your furry friends explode with happiness.

Rugged Victor's Rodentia Vivisection is a first order offensive spell that instantly destroys a given rodent. Rodents may or may not reveal a hidden bounty when destroyed.

No actual rats were harmed during the coding of the spell.


domingo, 20 de septiembre de 2009

Rubayak's Power Storage


What's it called? Rubayak's Power Storage (in brief, RPS)

What does it do? This spell is about recharging. As you probably know, there's different ways of getting an item recharged. The main one uses some pinches of purple mineral powder. Some mention a certain weak dust that can be harvested by sweeping Sandelphon's altar. The third is Rubayak's Power Storage. When you cast the spell, you 'store' all your guild points inside a shell. After many casts, the shell can be used as recharging fuel. Once used, the shell is spent.
The spell isn't of much use, as the difference between purple powder and itself is abysmal: you need to spend tons of gps into the shells to be able to recharge something bigger than a pickling stick. Overall, a good concept that is marred by balancing equations.

Where is it? You can find it inside the Introeductyon too thee Strukture of thee Multyverss grimoire, at the Unseen University Library.

What does it require? A black shell, in which to store the power. The shell isn't consumed in the casting, but much later, when you use it along with the 'recharge' command.

What skills do I need? Binding, Channeling, Enchanting, Enchanting (2)

Has it worked? The proper output should read something like this:

You prepare to cast Rubayak's Power Storage on the black shell.
You carefully inspect the black shell.
You collect power suitable for artifacts from within yourself.
You lift the black shell to eye level in front of you.
You funnel your power into the black shell.
The interior of the black shell glows a very faint pink for a moment.

Help Information:

Rubayak's Power Storage - store power

Rubayak's Power Storage allows you to store power in a spiral of containment for later use. It will drain all of your guild points and how well the power is stored will depend on your skills.

See also
recharge